| Saint Jerome in his Study, by Albrecht Dürer. While undeniably a beautiful work by a pre- eminent artist, I think we can comfortably assume Dürer had never seen an actual lion. |
"For last year's words belong to last year's language. And
next year's words await another voice."
— T.S Eliot, Little Gidding (Four Quartets)
Three years ago today, I launched A Fast Game is a Good Game. Three years later (today) I can say with some pride that A Fast Game is still up, and still (fairly regularly) presenting new – and I hope interesting and informative – material. I went into it with a couple of specific goals, one of which was to see out a full year. A Fast Game began as an adjunct to another wargame project, but over time it’s morphed into its own thing, and three years on, people are still visiting and reading the blog; in late October A Fast Game reached a milestone of 50,000 views, a figure I hadn't expected to reach until I was some way into 2026. Now, at the end of it's third year, the blog just topped 65,000 views. In the last year A Fast Game has received more than double the number of visits the blog had gotten in its first two years combined. Many of those visits are the result of the continued support of good folks like Rachel at GMT Games, Jerry from the Cardboard Commander blog and podcast, and Brant from the Armchair Dragoons. Thank you, all.
If you want a potted history of how we got to here, you could do worse than read last year’s anniversary post. That should bring you up to speed without getting too deep into the tall grass – I’m getting better at keeping my indulgences brief. You could say the blog began with a misunderstanding, and I’ve been buggering things up since. But along the way I’ve learned a lot, played quite a few more games than I otherwise might have, met some interesting, like-minded folks, and had a lot of fun.
| Evidence of a quiet evening in, clipping Desert Blitzkrieg (Compass Games, 2025). |
A Fast Game runs to two cycles. Regular readers will know I keep a calendar-year record, and present various wargame- and blog-related goings-on in a quarterly report (the next will be due at the end of March, if you’re interested; if you’re even more interested, you can click on the “Quarterly Report” subject heading in the column to the right and be confronted with all of them, starting with the most recent). But my first post for A Fast Game, went up on January 31, 2023, so this (today, I mean) is the actual anniversary of the blog, and it’s become a thing to me to mark the date with an entry separate and apart from the usual stuff.
Year three has been a mix of good and less good. We
had a death in the family late 2024 that cast more of a shadow over the last twelve
months than any of us were expecting. That and a third bout of COVID (not as
bad as the first two, but awful enough), along with other less serious ailments
kind of set the tone for the year, which had an impact on output for A Fast
Game.
I haven’t written as much this year as I did in the one
previous, but more than in the first year of A Fast Game. At the beginning I
thought two posts a week, about a hundred a year, would be workable. I nearly
made this count in 2023-24, but the number has steadily dropped over successive
years, with 2025 being punctuated by long gaps, sometimes a fortnight or more.
Still, I’d rather post worthwhile content than make targets, but I am going to
try to maintain a more regular output. Here are the relevant numbers.
* The first post to A Fast Game was supposed to go live on February 1, 2023,
however, due to the vagaries of International Time Zones, Blogger disagreed,
and so the official launch date is the 31st.
If A Fast Game was a novel, it would be a bit longer than David Copperfield, but would fall somewhat short of Don Quixote. Over the last three years, I’ve written ninety-four After Action Reports, fifty-seven unboxings and twenty-seven reviews. I’d like to up the number of reviews, try for twelve to fifteen a year. I also don’t write up every game I play. I do try to capture the interesting ones, and those that highlight something the game does well. I also have three or four more unboxings to write up even now (as well as some new games due this quarter). Stay tuned.
As for the coming year, I’ve already written at
length about my abbreviated plans here (with a minor amendment here), so I won’t
rehash all of that, except to say that I hope to get more games in generally
this year than last. I’d like to spend some time working on something bigger,
like last year’s research project or 2024’s two-part rumination on how to build
a wargame library, but at this stage I have absolutely nothing in mind. I’m
open to suggestions if anyone has any thoughts.
I intend to wind back spending money on new games in
the coming year (though that’s what I said in 2025). As a result, you may see some
more time and attention spent on older ones. Or to evoke Eliot once more:
“We shall not cease from exploration / And the end of all our exploring /
Will be to arrive where we started / And know the place for the first
time.”
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