Showing posts with label Churchill. Show all posts
Showing posts with label Churchill. Show all posts

Monday, 27 November 2023

By the Numbers: my Collection-to-Play ratio

 




I’ve never been very good with New Year’s resolutions, so this year I instead made a promise to myself. It was last year, a week or so before Christmas. I told myself that while collecting games might be a legitimate hobby for some, I derived the most pleasure from playing them, and so I should put more effort into taking the opportunities that present themselves to play games instead of merely thinking about playing them.

I did some sums in the middle of last year, and across all the games I owned (family games as well as wargames) I’d only played about 22% of them. Non-play has been a bugbear of mine since then, so when the time for reflection came around, I thought I should to something about it. My self-imposed 6x6 project and this blog grew out of my desire to get more games to the table, both by myself (solitaire and solo) and with others.

So, how am I doing? I’ve written broadly about getting more games to the table in my quarterly progress reports about my 6x6 efforts. Here I thought I’d take a snapshot of where I’m at generally. I am making some headway, but there is some distance to go yet.

Currently, I have 160 core titles in my wargame collection. I’ve left the definition of wargame fairly loose here; arguments abound around whether this or that game is a wargame. To take one example of a publisher of wargames that I have some familiarity with: GMT Games was the first publisher I bought from directly. I certainly don’t buy everything they produce, but I don’t think I’ve ever experienced buyer’s remorse over a single purchase of a GMT game. So, I’m counting in my wargame collection titles like Churchill: the Big Three Struggle for Peace (GMT Games, 2015), Twilight Struggle: the Cold War, 1945-1989 (GMT, 2005), and Versailles, 1919 (GMT, 2020), but not Welcome to Centerville (2017). By "core titles" I mean base games; I've got all six published boxed expansions for Commands and Colors: Napoleonics (GMT, 2010), but I've only counted the first title in his number. Basically, all stand alone games are included in this count. I've also left out some special cases, like Undaunted: Reinforcements (Osprey Games, 2021), which brings a new solitaire mode to the mix, but doesn't constitute a standalone game.

I did some quick and dirty arithmetic (percentages are rounded to the nearest whole number). At the end of last year, I owned (by my own definition) 117 wargames. I’d already started to make an effort to play games I hadn’t yet got around to, and there was a noticeable up-tick from the overall 22% at mid-year*.

 

Wargame collection

Core titles

Games played

% of total

To Dec 2022

117

29

25%

Acquired 2023

45

16

36%

Current total

162

57

35%

 

I was a little surprised to learn I’d acquired 45 new games (not all new; roughly a quarter were bought second-hand). About a third were pre-orders from GMT and Legion or Kickstarter fulfilments from Worthington.

Of those 45 new games for the year, I’ve managed to get more than a third played at least once, and most of them I’ve played several times (thought these are mostly solitaire games or multi-player games with good solitaire options). The played number might be higher if it wasn’t for the fact that at least eight of these games have arrived in the last three or four weeks, but circumstances haven’t allowed me the time to get to them yet (having said that, excuses are like assholes…).

Still, I’m happy with the overall progress. And it’s not just about the numbers. It’s not a chore to play a new game. Okay, sometimes the rules can be a chore, but I haven’t hit one yet that I said, this is a waste of time. I’ve actually had fun with every single one of them, even when I’ve lost. So the happiness quotient is probably a few percentage points higher than it might otherwise have been.

So, that’s the story so far. I think I can make sixty games played by the end of December (three more), maybe even bring the number of new games bought this year that I’ve played to twenty (four more). I don’t believe in setting unreachable goals. Game on.

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* I’m a wonk at heart, and I was doing – updating, actually – an audit of the games we owned. I thought it would be interesting to put a tick against every game in the collection that we’d managed to get to the table at least once. The 22% of games played carried pretty closely from the overall number of games we owned to the subset of the wargames that I would never be able to get my wife to play (a little shy of 23%).

Note: while the illustration is a stock photo, we do own an original copy of Trivial Pursuit. We have friends interstate who we catch up with once or twice a year, and every time we do we have a "guys vs gals" grudge-match, using the original questions. In the interests of full disclosure, I'm the only one at the table old enough to remember some of the "current affairs" questions from the mid-eighties, but he womenfolk win two times out of three,


Sunday, 12 February 2023

The fresh contenders; or Churchill’s replacement



As mentioned in an earlier post, I’ve been wanting to swap out Churchill from my original 6x6 list of games for 2023. I was excited at the prospect of a game-related challenge, and have been keen to get Churchill to the table since my P500 copy of the latest print run arrived. I knew it was a three player, but that it can be played as a two player with a Stalin-bot, but from earlier experience with under-player-ing Versailles 1919 (GMT, 2020), I really think I owe it to the game to have a three-player experience.

So, having decided to put aside Churchill for now, I needed to come up with a suitable replacement for that slot in my 6x6 endeavour. Going through my shelves, I picked out a stack of possible candidates. After some consideration of my shelves, I managed to whittle the list down to four likely contenders which, I am embarrassed to say, I still haven’t got around to playing for one reason or another. These are:

The oldest of these, in terms of ownership, is Colonial Twilight. I bought it during GMT’s 2021 Summer Sale (along with a truckload of other games), and was very excited about it when it arrived. I read the rules, flattened out the mounted board under some other weighty game-boxes, set the game up and played through handful of turns, two-handed. By the end of that I felt like I was getting the game. I was impressed by the new mechanics for this first two-player COIN game and the simple actions - complex ramifications nature of the play. It was an elegant game and I couldn’t wait to play it with an opponent.


And then I didn’t. Looking back, I don’t know what pushed it off my radar; it may have been another game I was even more eager to try out, or it might have been some aspect of my Life Outside Games that fought for my attention. I would have put away Colonial Twilight with the best of intentions of pulling it out again soon and getting back to it, but it hasn’t happened yet.

The problem with Colonial Twilight is the fact that is breaks one of the informal guidelines I set myself for the 6x6 challenge; it would be a second game designed by Brian Train, who is responsible for Brief Border Wars and the upcoming Brief Border Wars 2 (Compass Games, slated for release this year). Brian’s games are always interesting and challenging, but it would feel wrong to privilege one designer over all the others whose work I really like and respect. If I do this again next year, though, I think I have my first pick.

Richard III is a classic Columbia Games block game. They make a lot, and by all reports, nearly all are at least very good, and some are exceptional (Crusader Rex (2005) gets mentioned a lot around the forums). This would be an easy choice is I didn’t already have three block games (This War Without an Enemy, The French and Indian War, and Napoleon 1806) on my list already. I’ll still try to introduce T to the joys of Columbia’s block game style sometime soon, but It’s not going on the list.


Verdun 1916, while technically a block game (it uses rectangular wooden pieces to represent formations and thinner, matchstick-sized ones for trenches), the style of play is so radically different from anything else I possess that I would be happy to pick it. There are two things that are stopping me from going with Verdun for my 6x6 challenge; firstly, I’ve tried to select games from different conflicts. World War I is already represented by Hexasim’s Great War Commander.

Which brings me to my second reason for its exclusion. Three of the five remaining games on the list are from French publishers – Nuts!, Shakos, and Hexasim. This shouldn’t be at all surprising; companies all across Europe are producing excellent, thoughtful, and challenging games. In good conscience, wanting Great War Commander on the list precluded me adding The Fate of the Reiters (Hexasim, 2019). Nonetheless, I hope to get in a few games of Verdun sometime this year, and report back accordingly.

It would seem that the last man standing will be Undaunted: Normandy. This is a fairly recent acquisition, having arrived a little before Christmas. I’ve owned Undaunted: North Africa (Osprey, 2020) for maybe a year, and have managed to get it to the table – at least for two-handed solo play – several times.

When U:N first arrived on the scene, I was sceptical. I owned a handful of Osprey games and loved all of them.  But it seemed to me, on the face of it to be too much of a crossover game, a self-conscious attempt to make a wargame that would appeal to non-wargamers to “trick” them into wargaming. When U:NA came out, I was a little more familiar with the work of co-designer David Thompson, and, having only recently read Gavin Mortimer’s The Men Who Made the SAS (Little, Brown; 2016), I was intrigued by the historical background of the game, and – frankly- it was pretty good value for money.

Reader, I bought it. And it’s a purchase I haven’t had cause to regret. I was really surprised to see how well the deckbuilding mechanics worked in the context of the game. It’s definitely at the “game” end of the game-simulation continuum, but it’s a lot of fun, and, as rules familiarity increases, quite a fast-moving game, but it still offers challenges and decision-points enough to feel like a satisfying and worthwhile experience.

As I understand it, the scale of Undaunted: Normandy differs from U:NA – the units are squads and support weapon teams rather than individual combatants, and vehicles were only introduced to the game in the second offering (although, I believe, vehicle options for U:N scenarios feature in the Undaunted: Reinforcements (Osprey, 2021) deep box).

I think Undaunted: Normandy will also be the right level of complexity for my primary opponent, T. T is by no means stupid – he’s a senior medical specialist – but he has a serious job that comes with equally serious responsibilities, and as such, has a limited capacity for processing new information, like game rules. After a couple of plays he’s usually picked up the basics, and after half-a-dozen or so games he’s usually giving me a run for my money (we're pretty evenly matched at all of the games we're most familiar with), but as we catch up at best once a week, a lot of table time will be spent in revision for the first few runs at a new rules-set.

But for now, we will be concentrating on Napoleon 1806.  This week we’ll be graduating to the Rules for the Conscript. I think I’ve assimilated the extra rules and am ready to make six or seven mistakes in the first half-hour of play, but that’s how we learn, right?



Stripped Down for Parts: Cuius Regio: The Thirty Years War, 1618-1648

  I was really in two minds about writing up an unboxing of Cuius Regio: the Thirty Years War, 1618-1648 (GMT Games. 2026), not because I d...