Note: When I set out to put some thoughts together about
building a wargame collection when you live thousands of miles from the folks
that make and sell those games, I thought I’d just dash off a few paragraphs
and congratulate myself on a job well done. The deeper I went down the rabbit
hole, though, the more I had to say. Part I is about my collection philosophy
and what I try to keep in mind when considering a new game (or a new-to-me
game).
Part II will look deeper into what it means to pursue already
not-all-that-cheap hobby in a country whose geography and economy effectively doubles
the cost of everything, and the various tactics I employ to mitigate the
cost-hurdles here in Australia. If that’s what you’re most interested in, skip
this post and check out Part II in a couple of days.
This is the Reading Room of the Barr Smith Library, University of Adelaide, where I spent many hours reshelving other people's books It was more fun than it sounds. |
A
couple of months ago, I received a comment from an anonymous reader (all the
comments I receive are anonymous – should I read something into this?) Posing a
question. Since the post was anonymous, I’ll reproduce the whole thing here
(partly for the ego-boost):
Just found your blog. I've started reading it from the
beginning. Enjoying it immensely. I'm glad you've kept it. Nice to get an
Australian perspective. I wanted to ask how do you regularly buy games down
here at the bottom of the world? I find postage is a killer.
This is
something that comes up pretty frequently on the Facebook discussion groups. I
guess I buy quite a few games, though not as many as some. I have wound it
right bac in the last three years of so; I simply can’t afford all the games
I’d like to play, so I’ve set some collection development parameters for
myself. I’m not any kind of wealthy, but I don’t spend my discretionary income
on much else. Also, in the last five or six years, my interests have focused
more on wargames, so I’ve been moving away from role-playing games, and selling
off some of my RPG collection, which has in turn freed up some space and
capital for wargames.
I’ve
written about some of this in Facebook fora, but here I’d like to address the
considerations that inform my decisions in buying wargames. This isn’t meant to
be some didactic “you’re an idiot if you don’t follow these simple guidelines” screed.
The things listed here are what seem to be working for me, at this moment, in
my current situation. It’s taken me a while to get to this evolutionary stage
in my journey, and sometimes I contradict or ignore my own precepts, but these
cases are the exception rather than the rule.
Overall,
I think I’m happier for at least trying to stick to what I’ve outlined below.
But every gamer’s situation is different. Not everything here will fit every
case, but if you learn something from this or get a notion of something you
could do differently, then my work here is done.
Collection development theory
I
trained as a librarian and worked in different library and information
management roles for about twelve years (my wife worked in libraries as
well; no, that’s not how we met). One thing I took to heart from that
experience was the need for a collection development strategy. Well, in our own
book collection, at least. For games it took a little longer.
When I
started out reestablishing a game collection, I would buy games opportunistically and without a great
deal of prior thought. At this time, I was gathering family games and some
wargames. I’m as susceptible to the Shiny as the next punter, so I backed a
number of Kickstarter campaigns (mostly RPGs and family games, with some
wargames and historical games in the mix), and bought others either after
playing them with others or on spec. I’ve had a couple of wins; my favourite
non-wargame Kickstarter would still be Orleans (dlp games, 2014). Dominion
(Rio Grande Games, 2008) is a family go-to game, and Odin’s Ravens
(Osprey Games, 2016) is probably my favourite race game (and forgivingly short),
while I also backed early Kickstarter campaigns from Worthington Publishing and
Flying Pig Games for wargames that I’ve thoroughly enjoyed and still have a
place in my collection. But I also ended up with a number of games that, while
decent enough in their own way, either never gained traction with the family,
or left me less than impressed. Many of those I’ve either sold, traded, or
given away (mostly for the space saving).
When I
started to focus on wargames, I tried to get away from the scattergun approach
to collection development, but it still took me some time to pare it down to
some rules. I generally try to stick to certain guidelines in buying new games,
though not slavishly. In fact, I’ve
never articulated these guidelines in anything but the vaguest terms, and never
before written them down.
The
principles I try to apply to acquiring new games are these:
Does it look interesting? This is
probably the lowest hurdle, so I’ll put that first. Most wargames will have at
least a passing interest to me. I have a couple of periods of theatres of war
that ae of particular interest, but I’m not exclusive.
Will I be able to play it? This is mostly
a consideration for me in terms of table real-estate and duration. I can
comfortably set up a two-map game such as Downfall: Conquest of the ThirdReich, 1942-1945 (GMT Games, 2023), but I can’t leave it set up for days on
end. My ideal for solo gaming is a single map up to the more or less industry
standard (from US publishers at least) 22” by 34” size, plus some reinforcement
displays. I have a sheet of 3mm Perspex and pressed board from a poster-sized
(24” by 36”) picture frame that I can use to set up a game and (carefully)
shift it to and from the table when necessary.
A
related question to this one, and one I’ve been asking myself more often lately,
How likely am I to get this game to the table in the next twelve or
eighteen months? A Fast Game grew out of my wanting to play more of the
games I already had, and to acquire new games that I would get around to playing
in the foreseeable, whether that be with other people of on my own.
Does it fill a gap in my existing collection? Does the game
cover a particular conflict or period of history that I haven’t explored
before; one of the things I appreciate most about wargames is the chance to
better explore and understand history)?
Does it introduce a novel mechanic or apply an existing
mechanism in a new way? I like games with novel mechanics or chrome built in to
mimic certain aspects of the historical situation it seeks to represent. A
clever, thoughtful, and enjoyable design will often get me over the line on
nabbing a new game. Sometimes I’ve regretted this, but not that often.
Does it represent good value for money? This can mean
different things in different cases, but usually it’s in terms of raw monetary
outlay. Can I justify the cost of this game taking into account the extra costs
like shipping, and the less tangible expense of what will I have to go without
to buy this game? If I go with Game A, will I have to forfeit Game B, which is
also available but likely to not be when I can afford it. This sounds like good
advice, but value for money is so subjective that it’s impossible to
definitively say something is worth the money.
At time
of writing, there’s a second-hand copy of the Great Campaigns of the American Civil War game, Battle Above the Clouds (Multi-Man
Publishing, 2010) available through a local (that is, Australian) online retailer at the moment from an Australian seller.
With postage, the price will come in at a little below $400.00. As GCACW games go,
that price is quite reasonable (copies at Noble Knight Games start at about
A$600.00, plus shipping). I’ve never played GCACW and would dearly like to try
it out. Would I pay that much for one game? If money was less of a concern, I’d
probably grab it; maybe if I had a windfall on my annual Melbourne Cup punt,
but as things stand, probably not.
But having said that, I just spent $300.00 give or take on some games
and a tack of counter trays in the GMT sale without batting an eyelid.
The above-mentioned copy of Battle Above the Clouds (unpunched), for sale, ironically, at The War Library, |
Value
is relative, and it’s personal. A relative of mine, another bother-in-law would probably scoff at the idea of
spending $300 on games but is happy to drop twice that on a single bottle of Japanese
whiskey. When it comes to parting with your hard-earned, everyone has to find
their own comfort zone.
Another
consideration in the value for money stakes is a game’s replay value. I’ve
never been tempted to try a “legacy” game, where the verisimilitude of the game
experience is increased by decisions having consequences for the materiel of
the game itself. To me this feels like an act of vandalism, denying someone
else the opportunity to experience the game for themselves. I’m drawn more to
games that contain multiple scenarios, or even multiple games. A big part of
the appeal of games like the Commands and Colors family is the sheer
tonnage of replayability what comes with each box.
*
So,
that’s a brief look at the things I think about when I’m thinking about buying
a game. At least, that’s how it looks on paper. Individual cases vary.
Like I
said, this isn’t meant to be a how-to, it’s just a look at how I think about adding
to the collection. I don’t adhere slavishly to my own precepts, but having a
broad intent in purchasing wargames has helped me build a collection I’m
happier with and that I’m playing more.
That about
covers it for Part I. As I post this, I’m about a third of the way through posting
Part II. As the advice in the second half is more about the nuts and bolts of feeding
a relatively expensive hobby, I’m trying to be very careful with the
suggestions I make. As I said before, everyone’s situation is different. I don’t
have a lot of disposable cash, but we own our place and we don’t have kids, so
we aren’t faced with the responsibilities or constraints that a lot of people have
to deal with. This is a disclaimer I’ll probably add to the beginning of the
next part.
If you’ve
made it this far, thanks for reading. I hope it’s been of some use. I’ll get
back to writing reviews and game reports just as soon as I’ve got this out of my
system.
Another good article. I think it was me who sent you the comment . Looking forward to part 2. I sent it anonymous as it's the easiest way to post.
ReplyDeleteI also wanted to ask you what other wargames media to you use eg the facebook groups, blogs, you tube channels or podcast you enjoy that have a local Australian bent? Anyway, keep up the great blog. John
Great article and a thoughtful read. I have a copy of battle above the clouds that I’d be keen to play (or try via vassal). Got it when it was still in print and a LOT cheaper. Keep up the good work. Tom
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