Sunday, 29 June 2025

2025 Q2 Report: Uphill Both Ways

 

 

The Capture of Hamel Village (probably the earliest successful combined arms
operations, incorporating infantry, armour, artillery and air support), July 4, 1918.
From the University Library Special Collections, University of Newcastle

 

And suddenly we’re half-way through the year, and what do I have to show for it? It’s been an a tough couple of months in some respects. Not a lot of gaming, but quite a bit of thinking about games and some actual work. On top of that, the Charles S. Roberts Awards nominations for 2024 were announced, voting opened and closed, and the winners posted, all inside of two months, which has to be some kind of record.

Over the last three months, I’ve been reading and thinking about wargames but not so much playing them. There are a couple of reasons for this, which I’ll get to in due course, but one big contributing factor was contracting COVID again at the beginning of May. This time, it hit me a little harder and for a couple of days longer than the first two times, but for roughly three weeks after I was clear of infection, I had a lingering brain fog that made prevented me from absorbing and recalling anything I read longer than a cake recipe. May was a very quiet, rather boring month.

Dawn's Early Light: the War of 1812. CDG goodness.

I did still manage to write some posts, though I didn’t end up completing two longer pieces that I’d hoped to get up this quarter (coming soon, hopefully). I did manage some coverage of the CSR Awards, and wrote up a couple of session reports and unboxings, for a total of seventeen posts for the quarter (counting this one).And I managed to get one more game ticked off my Ten Game Challenge list, bringing my up to a total of three games for the first six months of the year (well, technically five months, since we didn’t officially start ‘til around the end of January).


Spoiling for a fight: Saxons vs. late-Romans in Cumbria
(Lion Rampant, Second Edition).
 

Games played

Here is where I fell down a bit. I’ve played a total of eight physical games, all of these in April, as well as a couple of computer games. I played two miniatures games with the Wednesday group – a Late Roman vs Saxon game using the second edition Lion Rampant (Osprey Games, 2022), and an American Revolutionary War game (I fielded a brigade of Hessians in service of the Crown) using Perry Miniatures’ Valour & Fortitude rules (Perry Miniatures, 2022 – free for download here) for a clear victory and a hard-fought stalemate respectively. These were followed by our first highland excursion with Border Reivers (GMT Games, 2023), which was a lot of fun, even though it was clear by the second round that victory was a distant prospect for me. Since then, Wednesdays have been devoted exclusively to role-playing. Fun enough in and of itself, but not within the purview of this blog.

Colonials holding the line against two brigades of Redcoats and Hessians
(Valour & Fortitude).

I got one game ticked off my Ten Game Challenge list, Drop Zone: Southern France (Worthington Publishing, 2025 – unboxing post here) a solo run after T cancelled. I’d already set up the game after a two-turn run-through that afternoon. A week later we tried to tick off another Challenge game, Dawn’s Early Light: The War of 1812 (Compass Games, 2020). T hasn’t had a lot of experience with CDGs outside of Commands & Colors, and he arrived late on the night. We managed three turns of a nine-turn game. We planned to run through the full game the following week, but then came COVID (both of us, two weeks apart) then extensive work travel for T, so we haven’t caught up for a game in the last two months.

Drop Zone: Southern France.

I’m not at all prissy about playing a game on my own – I had every intention of pulling out Imperial Bayonets: We Were Not Cowards – Sedan 1870 (Conflict Simulations Ltd, 2020), but the aforementioned brain fog stopped me from getting through a brush-up read of the rules, let alone setting the damn thing up. To be fair, other forces were also at work to delay that particular gratification. What energy and powers of concentration I was able to muster were funnelled into other channels. But I’ll get to that a little further into the report.

I did play some computer games. I’m not a big computer gamer, but bought the Steam rendition of Rebel Fury (GMT Games, 2024) the day it was available, and tried out the Fredericksburg scenario that night. And I did no better than I did any of the times I played it with the tabletop version. That is a tough gig.

The other computer game I played was Arete: The Battles of Alexander. This is a neat hex-and-counter game also available through Steam. I heard about the game nearing release when Ardy and Dan interviewed the game’s designer, Bill Kalapoglou on The Chit Show. Mr Kalapoglou has created a credible board wargame experience (with a CRT and everything) over eight scenarios, including a naval battle to take the island of Tyre. Arete is inexpensive and a joy to play, though my awful luck with dice has seemed to translate effectively to the digital realm.

 

Collection development

Q2 haul. I just realised I didn't mention my first Hollandspiel games. I'd given up on
ever finding a copy of Siege of Mantua, but someone on the Adelaide Wargamers
FB group was selling some titles, including Mantua, Stilicho and Aurelian (both
also on my wish-list). I haven't had the bandwidth to spend much time with any,
but I'm hoping to get Mantua to the table in the coming quarter.

I have pulled my horns in a bit lately on the games purchased front, with eight titles to show for my efforts. But I sprang for UPS delivery of my last GMT P500 order – By Swords & Bayonets (GMT Games 2025 – unboxing post here) and Battles of the American Revolution Tri-Pack II (GMT Games, 2025), so I would get them in a timely manner.

On that, those of us who ordered games in GMT’s big fourteen-title shipment in January should be receiving their booty within the next week or two. At time of writing, VR Distribution, when Australian end of the shipping process, is contacting people with orders to verify their delivery addresses. If my delivery arrives before the end of June, I’ll amend this post with a note at the bottom.

All Are Brothers: Solforino, 1859 (Legion Wargames, 2025 – unboxing post available here) came up as available in early April. It’s a game about the pivotal battle of the Wars of Italian Unification and a crucial moment in history in several respects. It’s by a first-time designer, Bryan Armor, and uses the popular Blind Swords system, more commonly found in Revolution Games’ ACW games, but also in Hermann Luttmann’s At Any Cost: Metz, 1870 (GMT Games, 2018 - a reprint is currently looking for more orders on the P500 list).

As a rule, Legion don’t take your money until a finished game is in their hands. At that time, the Legion folks will send an email to everyone who preregistered for a copy to say it’s available. I really respect this model of doing business and do my best to grab the games as soon as I can. The first game I’d ordered on CPO, Skyhawk (Legion Wargames, 2022), became available, I wrote to the company and apologised, saying I couldn’t afford to grab it for another couple of weeks. Randy wrote back, saying it was fine, and if the price had gone up to retail on the website, to let him know and he’d make sure I got it for the preorder price. Legion Wargames is a class act.

Sometimes the situation dictates the purchase. Over dinner with friends, D – the husband – started quizzing me about games. They have a smart eight-year-old with a developing interest in finding new games at which to beat his father. I didn’t think of it at the time, a couple of days later I thought one of my favourite racing games, Odin’s Ravens (Osprey Games, 2016) would be perfect; a short play time and ruthless tactics for a solid game experience. So, I went shopping.

Odin’s Ravens usually sells around the $35.00 mark, and I found a copy a little cheaper at an interstate store. I’m not a penny-pincher, but I didn’t want to pay ten dollars shipping for just one game when I could get two for the same flat rate, and if I made the sale up to $100.00, I cold split it over four payments. This is how I came to (finally) getting Port Arthur (Nuts! Publishing, 2024 – you can see what’s inside the clamshell box here) and 1212 Las Navasde Tolosa (Draco Ideas, 2022 – unboxing forthcoming). Both look like fast-playing and  engaging small footprint games, so expect at least an AAR for each when I get to them.

 

Blog activity

This Quarterly Report marks my 200th post for A Fast Game. Starting out, I naively thought I’d be able to maintain an output of around two-to-three posts a week. But that was when I was young and full of hope. This quarter, I’ve lagged a little due to sickness; this was our third round of COVID, and I think I had it for at least three days before I tested positive. Jess got on to anti-virals as soon as she tested positive, but I was too far along for them to be efficacious, so I braved it out. After a week I tested negative, but I maintained a cough, intermittent congestion and a lingering brain fog for nearly a month, which took its toll on both gaming and content output.

I still had a more productive quarter than Q1 – seventeen posts compared to thirteen in January through March – but still sluggish. My output has been slower in 2025 compared to the previous two years, and I’m not meeting even my revised-down my target for reviews (and don’t get me started on my Ten Game Challenge performance; I’m not ready to throw in the towel just yet, but I had hoped to reach half-way by, well, half-way).

I must be doing something right though. Folks are still visiting A Fast Game for their half-baked notions and poorly lit in-play game photos. At the beginning of June, I posted (rather self-indulgently) that my review of Commands & Colors: Napoleonics (GMT Games, 2010) had surpassed 500 views, and the blog overall had just passed 30,000 page visits. As of a couple of days ago, that number has surpassed 36,000.* So, thank you to everyone showing up to see what’s new. It helps to keep me motivated.

 

Extra-curricular activities

To be fair, I haven’t merely been convalescing over the last three months. In my last Quarterly Report, I alluded to a couple of different things on the go. I can mention one of those things here as it’s out in the public domain now.

AAK Cover. Rommel looked a lot older by the time he left North Africa.

I’ve written about playtesting a couple of games for Conflict Simulations Ltd in previous posts. When I put up my hand for Great Northern War (Conflict Simulations Ltd, 2024), designer Ray Weiss was struggling to find people to playtest another of his games in development, Afrika Army Korps (Conflict Simulations Ltd, 2025). AAK covers the entire North African theatre, from Casablanca to El Alamein across a set of eight interconnected maps (six 17” by 22” and two 11” by 17”). It’s hard to get people to commit to testing a game of such scope – development on 1916: Romania – Prelude to Blitzkrieg (Vuca Simulations, ~2026) has stalled due to a lack of play-testers willing to commit to such an expansive game.

After Great Northern War had been released, Mr Weiss was still in need of play-testers, so I gave in and said I'd take it on. I’d placed an order with CSL for a handful of games, so Mr Weiss added a set of maps and counters to the order, which eventually made its way to Australia, and gave me access to the electronic files for the rules and other materials. So, I got to it.

This is the entire AAK map, laid out (in three sections) on my wife's cutting out table.
The left-side maps cover El-Amiriya (just west of Alexandria) to Tripoli, and the
right-side maps run from Casablanca to Zuwärah, just inside the Libyan border. 
The Early War scenario will play out on the maps on the left. Using some delayed
entry rules, we managed to get the Torch to Tunisia scenario down to
the five maps on the right. 

The game as I received it had three scenarios; The Early War, Torch to Tunisia (covering the Anglo-American invasion of Vichy-held Morocco and Algeria through to the historical end of the campaign), and the appropriately titled Campaign for North Africa, the last two of these taking all eight maps. The Early War could be played on the eastern-most three maps (a lazy 66” in width, but manageable), but the full set-up for the late war scenario and the campaign comes out to about 11’ 6” (nearly 3.5 meters) in length. It’s a daunting prospect. I’ve had the maps set up in completion a couple of times, but it requires splitting it into three parts on separate sides of my wife’s sewing table – manageable but unruly. I confess, I haven’t played the entire campaign. But I played through the Early War and most of Torch to Tunisia.

AAK box-back, showing the set-up of the maps.

I had the idea of preparing a couple of historical scenarios of set-piece battles. I put together a scenario covering Operation Compass, playable on just the two eastern-most maps, and complete with printable scenario sheets for tracking the damage to units. I presented it to Mr Weiss as a fait accompli. It was tested and generally liked by the other play-tester still working on the game, who had some (helpful) notes. I also developed two training scenarios, one of them solitaire, for new players to get a handle on DAMOS, and these were rolled into the scenario package. I was working on another early historical scenario, Brevity to Battleaxe, but ran out of time for it to be included in the package (I’m hoping to get it together soon and post it as a downloadable file on BGG, and to follow it up with some other scenarios).

Mr Weiss liked the scenario sheet model, and asked if I would the other scenarios the same treatment. These are what now comes in the last section of the rulebook, and pdf copies of the scenario sheets should be downloadable from the Afrika Army Korps page on Boardgamegeek within a couple of weeks.

I have a long-ish piece I’m working on going into how AAK plays and what I see as the strengths of the DAMOS system. I’ve been a little evangelical about the game; I'm sure it won’t be for everyone, and it’s an investment. But I think AAK will become a convention favourite for the size and scope of the game. I think of it as CfNA-lite. I don’t know of another game that will let you play out the entire North African campaign over about two solid days of table-time.

-----

That’s all I can talk about for now. The other thing is still a little up in the air, so I don’t want to jinx it.

And that’s my second quarter for 2025. Going into writing this, I really didn’t feel like I'd got all that much done. But in spite of sickness and cancellations, I’ve actually been pretty busy after all. Maybe in Q3 I’ll be able to get back to playing some games.

 

* June 2025 has been my highest visit month in the whole nearly two and a half years of A Fast Game, with 6,470 hits at time of writing. I had a better than average month in April with 3,030 visits, but the June quota comes to more than the totals for April and May put together. Again, thank you to all the readers who check in on a regular basis. I'll try to keep it interesting.

 

 

Friday, 27 June 2025

Overthinking it: one more thought regarding the Charles S. Roberts Awards

 

 

 

Panzer triumphant - winner of the Game of the Year award.

Note: this should be my last post about the CSRs for a while. Having said that, there should be some unboxings and AARs of nominated games in the chute.

 

Sorry to harp on this, gentle reader, but something I saw on FB got me thinking about something I’ve written about before, but I may not have got my point across as clearly as I thought I had. This happens sometimes. So I'm having another go at it.

A designer with a small publisher who had a game nominated for a Period category in the Charles S. Roberts Awards had made a comment about not winning that award. As someone who has never won anything to speak of, I get it – winning, by all reports, is a really good thing. “Household name and product endorsements” stuff. Well, maybe not for wargames. But, I think this approach to it misses the point.

The thing is, once the nominations are up, the CSRs become a popularity contest. Certain companies are going to dominate simply because they have a greater reach in the marketplace than anywhere else. There were some surprises in this year’s announcement; as solid a game as by all reports it is, I did not see Panzer: North Africa (GMT Games, 2024) winning the Game of the Year– but ultimately, many of the category awards were predictable; you wouldn’t have been drawing 20-1 odds on betting Thunder on the Mississippi (Multi-Man Games, 2024) for Best Operational Game.

For a smaller publisher, winning is the point. Publishers like GMT, Compass Games, Vuca Simulations, and Multi-Man Publishing, print at scales an order of magnitude larger than a lot of other industry stalwarts like Worthington Publishing, Revolution Games, Thin Red Line Games, PHALANX, or Flying Pig Games. These in turn still arguably have a bigger footprint in the hobby than the likes of Catastrophe Games, Three Crowns Games, Conflict Simulations Ltd, or SNAFU Design.*

I haven’t yet checked this yet, but I believe the 2024 awards have brought the first nominations for both Three Crowns and SNAFU (I will follow this up – I’ll add an update at the bottom of the post if I’m wrong about any of it). Now, CSL and Catastrophe Games have been nominated in previous years (CSL for the first time last year, for The World Undone, 1914: Serbia (Conflict Simulations Ltd, 2023) and 1854: the Alma (Conflict Simulations Ltd, 2023), while Catastrophe Games’ Zurmat: Small-Scale Insurgency (Catastrophe Games, 2022) was nominated in the previous year). Neither company is in a position to put a lot into promotion or advertising, and I’m guessing the majority of their sales would come through their own online portal instead of so a CSR nomination might nudge a few extra orders their way. Or maybe not; As I'm writing this, I'm realising that this is a hypothesis I haven’t tested yet.

I've heard some folks in the commentariat talk about the bounce that occurs when a game wins an award (mostly in the family game sphere), but I haven’t spoken to anyone in game publishing about a real or supposed “CSR effect” on sales. There might be something to it; then gain any effect might be negligible. This post was going to be a short rant about the value proposition of wargame awards, but I think I’ve just talked myself into following up on this. I’ll reach out to some companies and see if anyone’s willing to talk about it. If I can get enough engagement from people at the coalface, I’ll collate my findings and present them here on A Fast Game in a full report with graphs and charts. I can’t imagine everyone who checks in being interested in this, so it (probably) won’t be a series, just a one-off. Also, I won’t let it get in the way of session reports, unboxings and the occasional wargame review, the meat and potatoes of A Fast Game. This will be more of a side-quest for me. As with everything here, stay for the stuff you like and skip the stuff you don’t.

OST Volume 4. Panzer North Afrika beat this and three other titles to claim
the Best Tactical Game. I just really like the cover illustration.

 

* I wasn't trying to play favourites with this selection. I just wanted to highlight what seems to me a fairly distinct strata of wargame businesses. All of her companies mentioned (with the possible exception of Thin Red Line Games)here have been around for at least eight or ten years in a pretty unforgiving business environment. They must all be doing something right. 



Saturday, 21 June 2025

Public Service Announcement: Charles S. Roberts Award 2024 Winners


 



Honestly, this is a little earlier than expected, but Gary (Ardwulf) Mengle posted on the CSR Awards Facebook group about this time yesterday (I've been on FB semi-hiatus for the last month or so, so thank you, Tom for the heads-up), announcing the winners of the Charles S. Roberts Awards for 2024. If you're interested, read on. 

What follows is essentially a reprint of a previous post announcing the nominees, but with the category winners highlighted. I've also added the inductees to the Charles S. Roberts Wargaming Hall of Fame, which this year has included the late Rodger B. MacGowan. 

On a selfish note, I'd just like to add that  to the best of my knowledge  this is the only place on the Internet you will find the complete list of CSR nominees for 2024 with their Boardgamegeek page links, All part of the service, folks.  

-----


The Charles S. Roberts Awards for Excellence 

in Conflict Simulation Games - 2024 Winners and Nominees



PERIOD AWARDS

Awards for the best game released in calendar year 2024 within a specific historical period.

 

Best Ancients Game

For a 2024 game set in the ancient period, including late antiquity, in the period roughly from deep antiquity through 800 CE.

Baetis Campaign, 211 BC. Designer Dan Fournie, published by RBM Studios.

Beware the Ides of March. Designed by John Theissen, published by Hollandspiele.

WINNER: The Fate of All. Designed by Fabrizio Vianello, published by Thin Red Line Games

History of the Ancient Seas I: HELLAS. Designed by Karl Hausser, published by Sound of Drums.

Rome, IInc.: From Diocletian to Heraclius. Designed by Philip Jelley, published in Against the Odds #61.

 

Best Medieval Game

For a 2024 game set in the medieval period, before the decisive use of gunpower, in the period roughly 800-1500 CE.

A Gest of Robin Hood. Designed by Fred Serval, published by GMT Games.

Norman Conquests: Men of Iron Volume V. Designed by Ralph Shelton, published by GMT Games.

Sword of Orthodoxy: The Rise and Fall of Byzantium. Designed by Ben Madison, published by White Dog Games.

WINNER: Tanto Monta: The Rise of Ferdinand & Isabella. Designed by Carlos Diaz Navarez, published by GMT Games.

Vijayanagara: The Deccan Empires of Medieval India. Saverio Spagnolie, Mathieu Johnson, Cory Graham, and Aman Matthews, published by GMT Games.

 

Best Gunpowder or Industrial Era

For a 2024 game, set after the decisive use of gunpowder weapons through the age of industrial warfare, including the Renaissance, Age of Reason, American Revolution, and other topics prior to the start of World War II. Napoleonic, American Civil War, World War I, and World War II topics are excluded.

Banish All Their Fears. Designed by David Fox and Ben Hull, published by GMT Games.

Battle of Sekigahara Game. Designed by Stephen L. Kling, Jr., published by The Historical Game Company.

WINNER: Cowpens 1781. Designed by Pascal Toupy, published in Vae Victis issue #176.

Europe in Turmoil II: The Interbellum Years. Designed by Kris van Beurden, published by Compass Games.

Imperial Bayonets: For Liberty & Lombardy. Designed by Matthew Ward and Ray Weiss, published by CSL.

 

Best Napoleonic Game

For a 2024 game, set in the period 1789-1815, and treating topics related to the French Revolution or Napoleonic Wars.

1812: Napoleon's Fateful March. Designed by Brian Asklev, published by VUCA Simulations.

Alliance. Designed by Tom Dalgliesh, Grant Dalgliesh, and Bruce McFarlane, published by Columbia Games.

WINNER: I, Napoleon. Designed by Ted Raicer, published by GMT Games.

Napoleon's End. Designed by Kevin Zucker, published by Operational Studies Group.

Winter's Victory. Designed by Mark Hinkle, published by New England Simulations.

 

Best American Civil War Game

For a 2024 game, set during the American Civil War, or dealing with its immediate causes or aftermath.

Gettysburg 1863. Designed by Grant Wylie and Mike Wylie, published by Worthington Publishing.

WINNER: Rebel Fury. Designed by Mark Herman, published by GMT Games.

Shiloh: The First Day. Designed by Steve Carey, published by Revolution Games.

Tattered Flags: Into the Whirlpool. Designed by Hermann Luttmann, published by Blue Panther.

Thunder on the Mississippi. Designed by Joseph M. Balkoski and Chris Withers, published by Multi-Man Publishing.

 

Best World War I Game

For a 2024 game treating World War I or related conflicts, in the period 1914-1919.

Caporetto 1917. Designed by Andrea Brusati, published by Europa Simulazioni.

Italia1917-1918: A Farewell to Arms. Designed by Stéphane Sénéchal, published by NUTS! Publishing.

Mud & Blood. Designed by Stefan Ekström and Magnus Nordlöf, published by Three Crowns Games.

WINNER: Schutztruppe: Heia Safari 1914-1918. Designed by Dennis Bishop, published by Compass Games.

Note: after subsequent review, Aces High was deemed ineligible for the 2024 CSR Awards, as it is not yet released. It will be eligible in the year of its release.

 

Best World War II Game

For a 2024 game treating World War II or related conflicts, in the period 1937-1945.

Old School Tactical: Volume 4: The Italian Theater. Designed by Shayne Logan, published by Flying Pig Games.

One Hour World War II. Designed by Clint Warren-Davey, published by Worthington Publishing.

WINNER: Panzer North Africa. Designed by James M. Day and Fernando Sola Ramos, published by GMT Games.

Stalingrad Roads: Battle on the Edge of the Abyss. Designed by Nicolas Rident, published by NUTS! Publishing.

The Greatest Day: Utah Beach. Designed by Tom Holliday, published by Multi-Man Publishing.

 

Best Modern Game

For a 2024 game dealing with a post-World War II, post-1945, Cold War (including the Korean and Vietnam conflicts), or Post-Cold War topic, up to the modern day.

'85 Afghanistan: Graveyard of Empires. Designed by Mark H. Walker, published by Flying Pig Games.

Operation Bøllebank. Designed by Nicola Saggini, published by SNAFU Design.

WINNER: Purple Haze. Designed by Bernard Grzybowski, published by PHALANX.

Rifles in the'Nam. Designed by Gottardo Zancani, published by Tiny Battle Publishing

 

MODE AWARDS

Awards for the best game released in calendar year 2023 using a specific mechanical or design mode.

 

Best Strategic Game

For the best 2024 strategic-level treatment of a conflict. In general, a strategic game will model the whole of a conflict, possibly (but not necessarily) also including related concurrent or near-concurrent conflicts. Such a game may model military, political, social, and/or economic factors within the confines of the conflict that is its topic. Determination of eligibility will be made by the Nominating Committee on a case-by-case basis.

One Hour World War II. Designed by Clint Warren-Davey, published by Worthington Publishing.

WINNER: Burning Banners. Designed by Christopher Moeller, published by Compass Games.

Dune: War for Arrakis. Designed by Marco Maggi and Francesco Nepitello, published by CMON.

Europe inTurmoil II: The Interbellum Years. Designed by Kris van Beurden, published by Compass Games.

Red Dust Rebellion. Designed by Jarrod Carmichael, published by GMT Games.

The Other Side of the Hill. Designed by Carlos Fco. Márquez Linares, published by NAC Wargames.

 

Best Operational Game

For 2024's best treatment of a military campaign from an operational perspective. Operational, in this sense, is concerned with the planning and execution of campaigns. Such games often feature an emphasis on logistics, supply or other tempo-affecting constraints on the conduct of a campaign. Determination of eligibility will be made by the Nominating Committee on a case-by-case basis.

WINNER: Thunder on the Mississippi. Designed by Joseph M. Balkoski and Chris Withers, published by Multi-Man Publishing.

Luzon: Race for Bataan. Designed by Matsuura Yutaka, published by Multi-Man Publishing.

Baetis Campaign, 211 BC. Designer Dan Fournie, published by RBM Studios.

Caporetto 1917. Designed by Andrea Brusati, published by Europa Simulazioni.

Italia 1917-1918: A Farewell to Arms. Designed by Stéphane Sénéchal, published by NUTS! Publishing.

Stalingrad Roads: Battle on the Edge of the Abyss. Designed by Nicolas Rident, published by NUTS! Publishing.

 

Best Tactical Game

For 2024's best treatment of a battle or battles from a tactical perspective. Tactical games focus on specific battles or engagements and usually model small-unit firepower, equipment and maneuver, but “small-unit” varies by period and topic.

Rebel Fury. Designed by Mark Herman, published by GMT Games.

Cowpens 1781. Designed by Pascal Toupy, published in Vae Victis issue #176.

Tattered Flags:Into the Whirlpool. Designed by Hermann Luttmann, published by Blue Panther.

WINNER: Panzer North Africa. Designed by James M. Day and Fernando Sola Ramos, published by GMT Games.

Old School Tactical: Volume 4: The Italian Theater. Designed by Shayne Logan, published by Flying Pig Games.

 

Best New Edition of a Previously Published Game

For 2024's best revised or updated edition of an otherwise CSR-eligible game published in a previous Awards Year. To be eligible, the new edition must be a substantial revision or upgrade of the original, including but not limited to additional content, updated graphics, or rules revisions. Reprints are not eligible for this category for mere errata correction.

WINNER: France '40: Second Edition. Designed by Mark Simonitch, published by GMT Games.

Port Arthur. Designed by Yasushi Nakaguro, published by NUTS! Publishing.

Unhappy King Charles. Designed by Charles Vasey, published by PHALANX.

Air & Armor: Wurzburg. Designer Signature Edition. Designed by Bruce Maxwell, published by Compass Games.

Traces of Hubris. Designed by Tetsuya Nakamura, published by VUCA Simulations.

 

Best Political, Social, or Economic Game

For 2024's best historical conflict simulation dealing primarily with a non-military conflict or a conflict primarily waged, within the bounds of the game, by non-military means.

Arabian Struggle. Designed by Nick Porter and Tim Uren, published by Catastrophe Games.

Crisis: 1914. Designed by Maurice Suckling, published by Worthington Publishing.

Europe in Turmoil II: The Interbellum Years. Designed by Kris van Beurden, published by Compass Games.

WINNER: Red Dust Rebellion. Designed by Jarrod Carmichael, published by GMT Games.

The Republic's Struggle. Designed by Teo Álvarez, published by NAC Wargames.

 

Best Solitaire or Cooperative Game

For 2024's best conflict simulation designed to be played primarily in a solitaire or cooperative mode.

Atlantic Sentinels. Designed by Gregory M. Smith, published by Compass Games.

WINNER: I, Napoleon. Designed by Ted Raicer, published by GMT Games.

Manila: The Savage Streets. Designed by Michael Rinella, published by Revolution Games

Rome, IInc.: From Diocletian to Heraclius. Designed by Philip Jelley, published in Against the Odds #61.

Viva Mexico:The Mexican Revolution 1910-1920. Designed by David Kershaw, published by White Dog Games.

Wolfpack: The North Atlantic Convoy Struggles. Designed by Mike Bertucelli, published by GMT Games.

 

Best Hypothetical Game

For 2024's best conflict simulation with a topic that is contrafactual, contra-historical, alternate history or hypothetical, set in any period.

WINNER: Next War: Iran. Designed by Mitchell Land, published by GMT Games.

Close The Atlantic: World War Three. Designed by Michael Raymond, published by Blue Panther.

The Enemy is at the Gates. Designed by Adam Starkweather, published by Compass Games.

Invasion: Malta. Designed by Vance von Borries, published by Legion Wargames.

 

Best Wargaming Magazine

For 2024's best wargaming magazine containing coverage of wargaming, or otherwise specifically relevant to a wargame or wargames. This award is to recognize the quality of the magazine, and any included wargames should be judged separately in their appropriate categories.

WINNER: C3i

Strategy & Tactics

War Diary

Against the Odds

Vae Victis

 

CAPSTONE AWARDS

Singular Awards for individual or achievement granted annually by the Charles S. Roberts Awards.

 

The Redmond A. Simonsen Memorial Award for Outstanding Presentation

For a 2024 game exhibiting excellence in all aspects of presentation, including the quality of the rules, packaging, art, components, physical systems design, playing surface, and visual interface.

A Gest of Robin Hood, published by GMT Games. Graphics by Robert AltbauerTerry Leeds, and Chechu Nieto.

WINNER: Burning Banners, published by Compass Games. Graphics by Christopher Moeller.

I, Napoleon, published by GMT Games. Graphics by Jacques Onfroy de Bréville and Domhnall Hegarty.

Winter's Victory, published by New England Simulations. Graphics by Antoine-Jean Gros and Mark Hinkle.

Undaunted 2200: Callisto, published by Osprey Games. Graphics by Roland MacDonald.

 

The James F. Dunnigan Award for Playability and Design

For the designer who, in 2024, has through excellence of design, had the most positive impact on playability and elegance in the field of conflict simulations.

Joseph Balkoski

WINNER: Mark Herman

Hermann Luttmann

Ted Raicer

Pascal Toupy

 

The Chad Jensen Memorial Breakthrough Designer Award

For the new designer or design team whose first or second game was released in 2024, who best exemplifies emerging excellence in design, and who has not previously received this Award.

Valentin CrespelAndy Loakes, and Yves Roig, for Gettysburg: A Time for Heroes.

WINNER: Carlos Diaz Narvaez, for Tanto Monta.

Saverio SpagnolieMathieu JohnsonCory Graham, and Aman Matthews, for Vijayanagara: The Deccan Empires of Medieval India.

Clint Warren-Davey, for One Hour World War II.

 

The Charles S. Roberts Game of the Year

For the game that best exhibits the highest standards of excellence in design and execution for the Awards Year 2024.

I, Napoleon. Designed by Ted Raicer, published by GMT Games.

Rebel Fury. Designed by Mark Herman, published by GMT Games.

WINNER: Panzer North Africa. Designed by James M. Day and Fernando Sola Ramos, published by GMT Games.

Tattered Flags: Into the Whirlpool. Designed by Hermann Luttmann, published by Blue Panther.

Thunder on the Mississippi. Designed by Joseph M. Balkoski and Chris Withers, published by Multi-Man Publishing.


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I've also lifted the following directly from Gary's announcement, as the Hall of Fame inductees have never been included in the popular vote, but are awarded by a subset of the board. 


The Board is also delighted to announce the new inductees to the Charles S. Roberts Wargaming Hall of Fame, as determined by the Hall of Fame jury (Robert Carroll, Brant Guillory, Dan Pancaldi, and Gary Mengle):

Frédéric Bey, for his long career of varied designs, including multiple CSR nominations and helping lead a wargaming renaissance in Europe.

Samuel Craig Taylor, for his innovative wargame designs which have stood the test of time, and includes a number of enduring classics.

Danny Parker, for his lifetime of scholarship and design work within one of wargaming's most popular but competitive topics.

Additionally, by unanimous agreement of the CSR Board of Governors, Rodger B. MacGowan is hereby inducted into the Charles S. Roberts Wargaming Hall of Fame. Rodger's designs still set the standard for wargaming graphics. Rodger's contributions to the wargaming hobby and industry are both unquestioned and difficult to equal, and so numerous that they need not be renumerated here. Indeed, CSR leadership would have already inducted him save for his express wish to abide by Charles Roberts' wishes regarding the Awards. His passing in early 2025 affected the Board and all wargamers very deeply; the Awards would not exist today without his guidance and mentorship, and the Board and the CSR team intends to continue this aspect of Rodger's legacy.



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