Over
the last few weeks, T and I have been playing twice a week instead of just the usual
Monday game. This means I’m struggling to catch up on my AARs for the Eggmuhl
cycle of scenarios from the Austrian Army expansion (GMT Games,
2013) for Commands & Colors: Napoleonics (GMT Games, 2010). This post
covers the third scenario in the cycle, but our last to play. I will post a
short note with links to the five scenarios in the order they appear in the Australian
Army scenario book for any who wish to consider them in order.
While it
would have been nice to have worked through these in their proper order, it’s
fitting that we finish on Day 2, French Left. This is the biggest, busiest battle
of the Eggmühl cycle, with the highest Victory Banner count to achieve, well,
victory – nine Banners.
Once
again, the French player holds an edge in the scenario, with twenty-two fielded
units to the Austrians’ twenty-one*, four leaders to three, and a six-card hand-size
to their opponent’s four cards. An extra field formation or two is neither here
nor there, perhaps, but holding half-again as many order options as your
opponent should lend a palpable advantage. T also fielded more leaders – 4-3 –
and all of his began the game attached to effectual units. At the end of a four-game
winning streak, I felt the chill of failure breathing down the back of my collar. |
| Initial set-up (neither of us noticed the French being short one Line unit). |
The first
round was spent by both sides positioning their forces for better advantage. T
lead off round two with an order to Attack Center. Three French Line units
engaged with the Austrian Line positioned in the town of Unteraiching and the nearby
woods. In this scenario, Unteraiching is worth a temporary Banner to the side
that hold the town at the beginning of its turn (this is why the Austrians
begin the game one Banner up on the French, a small concession against the overall
imbalance). The other two towns, Oberlaiching and Obersanding, are each worth a
banner to the French if they can take and hold the towns. The French Line
struck in melee, losing their advantage to the terrain. At 50% odds of
inflicting damage, and the further possibility of causing a rout (rolling a retreat
symbol), this should have had a tone-setting impact on the defenders.
 |
| End of round 2. |
Instead,
the rolls nearly all came up horses and cannons, with only a single block loss
to the regiment holding Unterlaising. Return fire saw two of the three units
pushed back to lick their wounds. The Austrians replied with a Coordinated
Advance, which allowed further fire in the centre, breaking two of the hereto
attacking French line (for two banners) and the annihilation of a third that
had probed on the French Left into the grange of my Grenzers, hidden in the
trees. This would portend the eventual, tragic outcome for the French.
 |
I took the precaution of photographing some of my phenomenally good rolls as proof for the guys in my Wednesday group, who otherwise wouldn't believe I was capable of such. These were all melee rolls against French Infantry units. |
-----Note: dear reader, it is at this point that my memory of the proceedings
begins to faulter for a couple of rounds. On this particular night I was
subject to a nasty headache that while not debilitating, was quite distracting.
I remember parts of rounds, but none in full. I remember that the hilltop
battery on my Left weathered Cavalry attacks from two sides intent on
dislodging the guns from their redoubt, and I think my retaliatory rolls sent both into retreat (I don’t think it was during the last round with the French-played Cavalry
Attack order, but I couldn’t swear it wasn’t). Nor did I have the presence of
mind to take board-state photos at the the end of every round,
which I’ve got into the habit of doing.
 |
| End of round 5. I'm pretty sure. |
I took some paracetamol when I first arrived at T’s, but they
took a little while to kick in. I must have been feeling more myself by round
6, as my memories of the last two rounds are somewhat clearer – I remember at
one point being surprised when I notices I was ahead by a couple of banners.
The coffee probably helped as well (I’m a great believer in the restorative
benefits of caffeinated beverages, and T always has decent coffee on hand).
To wit, I don’t feel I can take any credit for the win. I
think it mostly comes down to T’s poor card-draws – something he again bemoaned
throughout the session – and his continuing abysmal dice-rolls. I do remember
picking up two more banners but not the situations in which they occurred.
Entering into the sixth round – technically the very end of
the fifth, with a lucky card draw, is where we can return to the action at
hand with some clarity of memory (and photographic evidence).
-----
 |
| End of round 6 (more confident of this one). |
A
fortuitous draw of a Bayonet Charge order game be the necessary tools to close
the battle. A Take Command - Center order allowed me to whittle down one more French
Line unit that had bravely/foolishly ventured deep into the Austrian lines. T’s
Cavalry Charge lead to some mayhem on the French Right, bagging him two more
Banners – one depleted Line and one of my Cavalry – at the cost of few blocks
from his own horse. The French had finally found their dice mojo (a technical
term – look it up). But this proved to be too little too late.
 |
Unterlaiching (left) and Oberlaiching both remained in Austrian control for the duration of the game. Unterlaiching, only just. |
The
Bayonet Attack order put four French Line units – two single block, two
half-strength units within striking distance of my forces. Playing the order,
three of them fell (though the attached Leaders in two cases both escaped to
their lines). The battle was over, the Austrians – against all expectations –
victorious.It took
just seven rounds for the Austrians to blunt the French advance, with a final
score of 9-3 in the Austrians’ favour. The Austrian losses were heavy; among
the Infantry overall losses amounted to over four units’ strength, though only
two Line and one Light Cavalry unit lost all cohesion. The French seemed incapable of landing a definitive blow, and it cost them the battle in sort order.
 |
End state. Eighteen of twenty-one Austrian units still present on the field (barely in some cases). |
The
battle was over much more quickly than either of us anticipated, especially
after the previous Attack on Eggmühl taking ten rounds to reach a five-Banner
threshold. It
should have been a closer game. From the beginning, T conducted his troops
admirably as the orders to hand would allow. And the end he became reckless,
making Cavalry charges into the trees and ordering troops deep into the enemy
lines. But overall, his tactics were solid. Once again, though the dice gods
ignored his entreaties, and instead blessed me with rolls of which I have
rarely seen the like.
 |
| Austrian losses - it wasn't as bad as it looks. |
 |
| French losses - yeah, it was as bad as it looks. |
 |
| Order cards played, in order played (French to the left). |
*The eagle-eyed
may have noticed a discrepancy here. T had set up the game before I arrived,
and I only gave the board a cursory look -over before we started play, so we
both missed it, but the French side was down one Line unit on their back line,
just inside the Center on their right. I only noticed this prepping the photos
for the post. The way the game played out, with the orders each side drew and
committed, I don’t think their presence would have been the pivotal factor
tipping victory into French hands.