As mentioned in a previous post, voting for the Charles S. Roberts Awards opened on May 1st. You can participate in the process here.
At time of preparation, the nominees by category have yet to be published on the Charles S. Roberts Awards website. I am in no way affiliated with the Charlies, beyond having voted for the last several years. I have some opinions about what made the nominations list and what didn’t, but I’ll share those in another post. This is purely a PSA.
Below is a hastily compiled list of the nominees,
presented by category, with links to each game’s BoardGameGeek page. The text
is borrowed from Gary (Ardwulf) Mengle’s announcement post from Facebook – nothing
added or subtracted. I’ve just added the links and a little formatting (and one title correction, but I'm not saying which one).
You’re welcome.
The Charles S. Roberts Awards for Excellence
in Conflict Simulation Games - 2024 nominees
PERIOD AWARDS
Awards for the best game released in calendar year
2024 within a specific historical period.
Best Ancients
Game
For a 2024 game set in the ancient
period, including late antiquity, in the period roughly from deep antiquity
through 800 CE.
Baetis Campaign, 211 BC. Designer Dan Fournie, published
by RBM Studios.
Beware the Ides of March. Designed by John Theissen,
published by Hollandspiele.
The Fate of All. Designed by Fabrizio Vianello, published by Thin Red Line Games
History of the Ancient Seas I: HELLAS. Designed by Karl Hausser,
published by Sound of Drums.
Rome, IInc.: From Diocletian to Heraclius. Designed
by Philip Jelley, published in Against the Odds #61.
Best Medieval
Game
For a 2024 game set in the medieval
period, before the decisive use of gunpower, in the period roughly 800-1500 CE.
A Gest of Robin Hood. Designed by Fred Serval, published by GMT Games.
Norman Conquests: Men of Iron Volume V. Designed by Ralph
Shelton, published by GMT Games.
Sword of Orthodoxy: The Rise and Fall of Byzantium. Designed by Ben
Madison, published by White Dog Games.
Tanto Monta:
The Rise of Ferdinand & Isabella. Designed by Carlos
Diaz Navarez, published by GMT Games.
Vijayanagara: The Deccan Empires of Medieval India. Saverio Spagnolie,
Mathieu Johnson, Cory Graham, and Aman Matthews, published by GMT Games.
Best Gunpowder
or Industrial Era
For a 2024 game, set after the
decisive use of gunpowder weapons through the age of industrial warfare,
including the Renaissance, Age of Reason, American Revolution, and other topics
prior to the start of World War II. Napoleonic, American Civil War, World War
I, and World War II topics are excluded.
Banish All Their Fears. Designed by David Fox and Ben
Hull, published by GMT Games.
Battle of Sekigahara Game. Designed by Stephen L. Kling, Jr., published by
The Historical Game Company.
Cowpens 1781. Designed by Pascal Toupy, published in Vae Victis issue #176.
Europe in Turmoil II: The Interbellum Years. Designed by Kris
van Beurden, published by Compass Games.
Imperial
Bayonets: For Liberty & Lombardy. Designed by Matthew
Ward and Ray Weiss, published by CSL.
Best Napoleonic
Game
For a 2024 game, set in the period
1789-1815, and treating topics related to the French Revolution or Napoleonic
Wars.
1812:
Napoleon's Fateful March. Designed by Brian Asklev,
published by VUCA Simulations.
Alliance. Designed by Tom Dalgliesh, Grant Dalgliesh, and Bruce McFarlane,
published by Columbia Games.
I, Napoleon. Designed by Ted Raicer, published by GMT Games.
Napoleon's End. Designed by Kevin Zucker, published by Operational Studies Group.
Winter's
Victory. Designed by Mark Hinkle, published by New England
Simulations.
Best American
Civil War Game
For a 2024 game, set during the
American Civil War, or dealing with its immediate causes or aftermath.
Gettysburg 1863. Designed by Grant Wylie and Mike Wylie, published by Worthington Publishing.
Rebel Fury. Designed by Mark Herman, published by GMT Games.
Shiloh: The First Day. Designed by Steve Carey, published by Revolution
Games.
Tattered Flags: Into the Whirlpool. Designed by Hermann Luttmann,
published by Blue Panther.
Thunder on the Mississippi. Designed by Joseph M. Balkoski
and Chris Withers, published by Multi-Man Publishing.
Best World War
I Game
For a 2024 game treating World War
I or related conflicts, in the period 1914-1919.
Aces High. Designed by Aldo Ghetti, published by Aleph Game Studio.
Caporetto 1917. Designed by Andrea Brusati, published by Europa Simulazioni.
Italia1917-1918: A Farewell to Arms. Designed by
Stéphane Sénéchal, published by NUTS! Publishing.
Mud & Blood. Designed by Stefan Ekström and Magnus Nordlöf, published by Three
Crowns Games.
Schutztruppe: Heia Safari 1914-1918. Designed by Dennis Bishop,
published by Compass Games.
Best World War
II Game
For a 2024 game treating World War
II or related conflicts, in the period 1937-1945.
Old School Tactical: Volume 4: The Italian Theater. Designed by Shayne
Logan, published by Flying Pig Games.
One Hour World War II. Designed by Clint Warren-Davey, published by
Worthington Publishing.
Panzer North Africa. Designed by James M. Day and Fernando Sola Ramos,
published by GMT Games.
Stalingrad Roads: Battle on the Edge of the Abyss. Designed by Nicolas
Rident, published by NUTS! Publishing.
The Greatest Day: Utah Beach. Designed by Tom Holliday,
published by Multi-Man Publishing.
Best Modern
Game
For a 2024 game dealing with a
post-World War II, post-1945, Cold War (including the Korean and Vietnam conflicts), or Post-Cold War topic, up to the modern day.
'85
Afghanistan: Graveyard of Empires. Designed by Mark H.
Walker, published by Flying Pig Games.
Operation Bøllebank. Designed by Nicola Saggini, published by SNAFU
Design.
Purple Haze. Designed by Bernard Grzybowski, published by PHALANX.
Rifles in the'Nam. Designed by Gottardo Zancani, published by Tiny
Battle Publishing
MODE AWARDS
Awards for the best game released in calendar year
2023 using a specific mechanical or design mode.
Best Strategic
Game
For the best 2024 strategic-level treatment of a conflict. In general, a strategic game will model the whole of a conflict, possibly (but not necessarily) also including related concurrent or near-concurrent conflicts. Such a game may model military, political, social, and/or economic factors within the confines of the conflict that is its topic. Determination of eligibility will be made by the Nominating Committee on a case-by-case basis.
One Hour World War II. Designed by Clint Warren-Davey, published by Worthington Publishing.Burning Banners. Designed by Christopher Moeller, published by Compass Games.
Dune: War for Arrakis. Designed by Marco Maggi and Francesco Nepitello,
published by CMON.
Europe inTurmoil II: The Interbellum Years. Designed by Kris van
Beurden, published by Compass Games.
Red Dust Rebellion. Designed by Jarrod Carmichael, published by GMT
Games.
The Other Side of the Hill. Designed by Carlos Fco. Márquez
Linares, published by NAC Wargames.
Best
Operational Game
For 2024's best treatment of a
military campaign from an operational perspective. Operational, in this sense,
is concerned with the planning and execution of campaigns. Such games often
feature an emphasis on logistics, supply or other tempo-affecting constraints
on the conduct of a campaign. Determination of eligibility will be made by the
Nominating Committee on a case-by-case basis.
Thunder on the Mississippi. Designed by Joseph M. Balkoski
and Chris Withers, published by Multi-Man Publishing.
Luzon: Race for Bataan. Designed by Matsuura Yutaka, published by
Multi-Man Publishing.
Baetis Campaign, 211 BC. Designer Dan Fournie, published
by RBM Studios.
Caporetto 1917. Designed by Andrea Brusati, published by Europa Simulazioni.
Italia 1917-1918: A Farewell to Arms. Designed by
Stéphane Sénéchal, published by NUTS! Publishing.
Stalingrad Roads: Battle on the Edge of the Abyss. Designed by Nicolas
Rident, published by NUTS! Publishing.
Best Tactical
Game
For 2024's best treatment of a
battle or battles from a tactical perspective. Tactical games focus on specific
battles or engagements and usually model small-unit firepower, equipment and
maneuver, but “small-unit” varies by period and topic.
Rebel Fury. Designed by Mark Herman, published by GMT Games.
Cowpens 1781. Designed by Pascal Toupy, published in Vae Victis issue #176.
Tattered Flags:Into the Whirlpool. Designed by Hermann Luttmann,
published by Blue Panther.
Panzer North Africa. Designed by James M. Day and Fernando Sola Ramos,
published by GMT Games.
Old School Tactical: Volume 4: The Italian Theater. Designed by Shayne
Logan, published by Flying Pig Games.
Best New
Edition of a Previously Published Game
For 2024's best revised or updated
edition of an otherwise CSR-eligible game published in a previous Awards Year.
To be eligible, the new edition must be a substantial revision or upgrade of
the original, including but not limited to additional content, updated
graphics, or rules revisions. Reprints are not eligible for this category for
mere errata correction.
France '40:
Second Edition. Designed by Mark Simonitch,
published by GMT Games.
Port Arthur. Designed by Yasushi Nakaguro, published by NUTS! Publishing.
Unhappy King Charles. Designed by Charles Vasey, published by PHALANX.
Air &
Armor: Wurzburg. Designer Signature Edition.
Designed by Bruce Maxwell, published by Compass Games.
Traces of Hubris. Designed by Tetsuya Nakamura, published by VUCA
Simulations.
Best Political,
Social, or Economic Game
For 2024's best historical conflict
simulation dealing primarily with a non-military conflict or a conflict
primarily waged, within the bounds of the game, by non-military means.
Arabian Struggle. Designed by Nick Porter and Tim Uren, published by
Catastrophe Games.
Crisis: 1914. Designed by Maurice Suckling, published by Worthington Publishing.
Europe in Turmoil II: The Interbellum Years. Designed by Kris
van Beurden, published by Compass Games.
Red Dust Rebellion. Designed by Jarrod Carmichael, published by GMT
Games.
The Republic's
Struggle. Designed by Teo Álvarez, published by NAC
Wargames.
Best Solitaire
or Cooperative Game
For 2024's best conflict simulation
designed to be played primarily in a solitaire or cooperative mode.
Atlantic Sentinels. Designed by Gregory M. Smith, published by
Compass Games.
I, Napoleon. Designed by Ted Raicer, published by GMT Games.
Manila: The Savage Streets. Designed by Michael Rinella,
published by Revolution Games
Rome, IInc.: From Diocletian to Heraclius. Designed by Philip
Jelley, published in Against the Odds #61.
Viva Mexico:The Mexican Revolution 1910-1920. Designed by David
Kershaw, published by White Dog Games.
Wolfpack: The North Atlantic Convoy Struggles. Designed by Mike
Bertucelli, published by GMT Games.
Best
Hypothetical Game
For 2024's best conflict simulation
with a topic that is contrafactual, contra-historical, alternate history or
hypothetical, set in any period.
Next War: Iran. Designed by Mitchell Land, published by GMT Games.
Close The Atlantic: World War Three. Designed by Michael Raymond,
published by Blue Panther.
The Enemy is at the Gates. Designed by Adam Starkweather, published by
Compass Games.
Invasion: Malta. Designed by Vance von Borries, published by Legion Wargames.
Best Wargaming
Magazine
For 2024's best wargaming magazine
containing coverage of wargaming, or otherwise specifically relevant to a
wargame or wargames. This award is to recognize the quality of the magazine,
and any included wargames should be judged separately in their appropriate categories.
CAPSTONE AWARDS
Singular Awards for individual or achievement
granted annually by the Charles S. Roberts Awards.
The Redmond A.
Simonsen Memorial Award for Outstanding Presentation
For a 2024 game exhibiting
excellence in all aspects of presentation, including the quality of the rules,
packaging, art, components, physical systems design, playing surface, and
visual interface.
A Gest of Robin Hood, published by GMT Games. Graphics by Robert Altbauer, Terry Leeds, and Chechu Nieto.
Burning Banners, published by Compass Games. Graphics by Christopher Moeller.
I, Napoleon, published by GMT Games. Graphics by Jacques Onfroy de Bréville and Domhnall Hegarty.
Winter's
Victory, published by New England Simulations. Graphics by Antoine-Jean Gros and Mark Hinkle.
Undaunted 2200: Callisto, published by Osprey Games. Graphics by Roland MacDonald.
The James F.
Dunnigan Award for Playability and Design
For the designer who, in 2024, has
through excellence of design, had the most positive impact on playability and
elegance in the field of conflict simulations.
The Chad Jensen
Memorial Breakthrough Designer Award
For the new designer or design team
whose first or second game was released in 2024, who best exemplifies emerging
excellence in design, and who has not previously received this Award.
Valentin Crespel, Andy Loakes, and Yves Roig, for Gettysburg: A Time for Heroes.
Carlos Diaz Narvaez, for Tanto Monta.
Saverio Spagnolie, Mathieu Johnson, Cory Graham, and Aman Matthews, for Vijayanagara: The Deccan Empires of Medieval India.
Clint Warren-Davey, for One Hour World War II.
The Charles S.
Roberts Game of the Year
For the game that best exhibits the
highest standards of excellence in design and execution for the Awards Year
2024.
I, Napoleon. Designed by Ted Raicer, published by GMT Games.
Rebel Fury. Designed by Mark Herman, published by GMT Games.
Panzer North Africa. Designed by James M. Day and Fernando Sola Ramos,
published by GMT Games.
Tattered Flags: Into the Whirlpool. Designed by Hermann Luttmann,
published by Blue Panther.
Thunder on the Mississippi. Designed by Joseph M. Balkoski
and Chris Withers, published by Multi-Man Publishing.
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