That Dyer fella has been hitting the sales again...
In my last By the Numbers post I looked at my Collection to Game Played ratio, the number of games I’ve played against the number I’ve played overall. I’m happy to report that, in spite of my increasing collection size, I’ve managed to keep roughly the same percentage played of the larger collection, so I am playing new games.
That
said, I have a slowly growing number of games not as yet punched (and, where
appropriate, clipped). Some of these are magazine games that I just haven’t got
to yet, some are more daunting a prospect, like the behemoth Pacific War, Second Edition (GMT Games, 2022). In that particular case, I know it’s
going to be a big task and I hate leaving a game half-punched (punching and
sorting is the riskiest time for misplacing counters in my experience), and
I’ve been putting it off until I have a week of evenings free to spend on it.
I’m also leaning toward springing for a set of Cube 4 Me trays to
accommodate the ten sheets (?!) of counters. Needless to say, all of the
unpunched games fall into the “yet to be played” category.
Having
sorted the core games from the expansions once more, I thought I’d take the
opportunity to run some simple analytics and share the results. I could get
deeper into the tall grass here, but I wanted to keep it fairly simple. If
anyone would like to know more about what I’ve put together here, or if there’s
something you’re desperately wondering about that I haven’t covered here, leave
a comment at the end of the post and I’ll see what I can come up with.
Collection by publisher
I’ll
lead off with games by publisher. While there are a number of new companies
represented here, but mostly I’m a creature of habit. I tend to gravitate
toward designers and publishers with which I already have some familiarity. I’ve
written about how I approach collection development and acquisition
previously, and I try to be open to new things, but I’m much more circumspect about
what I
When I
went through this last time, the collection represented twenty-seven
publishers. This time the count comes in at thirty-nine. I ‘m trying to choose
my games more pragmatically these days – As I’ve mentioned before, we live in
an apartment and there’s only so much space and it’s getting close to
peak-game.
The lion’s
share of the collection is still made up of GMT Games, but their share
has dropped from around 44% in the previous audit to 36.4%. This is
still well ahead of the next-highest represented companies, Worthington Publishing
and Compass Games at 12.4% (29 titles) and 10.3% (22)
respectively (these three are the only publishers to hit double-digit percentages).
Legion comes in next at eleven titles, with Flying Pig Games and Conflict Simulations Ltd tied for fifth place with eight titles each.
Twenty
of the publishers are represented in the collection by a single title. This is
unlikely to change in some cases; Mark Simonitch’s imprint Terran Games, I
believe only produced a couple of editions of The Legend Begins: North Africa, 1940-42 (Terran Games, 1990), before embarking on his long
association with GMT. Others will eventually come off that list – Clint
Warren-Davey’s Gallipoli: Ordered to Die (The Dietz Foundation, ~2026),
for example, should be arriving sometime in the first half of next year.
Fun fact: 14.5% of the collection – 34 games in all – are from European publishers. Honestly, I thought this would be a little higher, closer to 20%. Brian Train’s Somalia Interventions (Schutze Games, 2019) is the only game in the collection from an Australian publisher, although these are produced in the US by Blue Panther. Then again, nearly all the other games in the collection were printed and assembled in China, so no shame there.
Collection by Mode
Here
I’ve broken the collection down into four Modes as per the Charles S. Roberts
Awards format, the categories being Tactical, Operational, and Strategic, with
the addition of an Abstract category to capture the odd titles like Günter
Cornett’s Agamemnon (Osprey Games, 2016). This is the same way I broke
the collection down the last time.
Long-time readers will know that I maintain my favourite mode of play is Operational. I enjoy the grand complication of manoeuvre and supply, further complicated by a challenging opponent. On the face of it, the numbers bely this assertion; the biggest share of the collection belong under the heading of Tactical (52.1%). I’ve come to a simple explanation for this – most of my gaming opportunities are relatively brief – three or four hours, tops, but mostly closer to two hours maximum – and I don’t have anywhere to leave a game set up. Tactical games tend to lend themselves well to shorter playing times, especially small unit exchanges as depicted in systems like Band of Brothers, Combat Commander, Conflict of Heroes or Panzer. Some larger-scale systems – <cough> Commands & Colors <cough> – also lend themselves well to a couple-hours’ play (and do away with the need to teach new rules-sets to the uninitiated each week).
Shakos' Conquerors series is an exception to the rule, an operational level game that
is often playable in just a few hours (pictured: Napoléon 1806 (Shakos, 2017).
Collection by Player-Count
For
this tally I went with the intended player count for each game. Since 2020, a
lot of companies have been making laudable efforts to offer solitaire rules for
more of their games, which is great – I know how hard it can be to find a live
opponent sometimes – but these are usually still designed primarily as games
for two or more players. This is also a good thing; I enjoy solitaire games
(and own a reasonable number, with others on my wish-list), but I prefer to pay
face to face, or failing that, via a platform like Rally the Troops.
In
light of these considerations, I’ve parsed the collection in terms of each
game’s intended number of players. This doesn’t teel the whole story; Chancellorsville,1863 (Worthington Publishing, 2020) is intentionally a two-player game that
I’ve only ever played solitaire. While there are a few other outliers, but for
the most part, I’ve bought games with the full intention of playing them as
their creator intended.
The majority of the collection were designed initially as two-player games, and overall percentage has nudged up a bit since the last time we looked at it. In my earlier analysis I’d included a fourth division, collecting games that had dedicated solo rules in spite of notionally a two- or multi-player game. The overall two-player count in my last analysis – including the two-player component of games with their own solitaire modes – came to a whopping 78% if the collection. In this count, the total comes to 81.6% (191 games). This stands to reason, as most traditional wargames involve two opponents slugging it out, often one side as the aggressor and the other playing defence.
I’ve
been leaning into two-player games more, and on reflection, nearly all my
“opportunistic” purchases – games that have come up for sale second-hand at a
price I’m willing and able to pay – have been two-player tactical or operational
games (in the last twelve months, I think the only outlier here was Charioteer
(GMT Games, 2022) – I haven’t given up entirely on multi-player games, but I am
more circumspect about how likely I will be to get them to the table. Also, the
multi-player games that I do own tend to lean more toward the gamey end of the
continuum, like Tank Duel (GMT Games, 2019) and Ancient Civilizations of the Inner Sea (GMT Games, 2019)
Another
plus of two player games is that many (by no means all) can be played double-handed
right out of the box. Also, thanks in a large part to COVID-related lockdowns,
many games these days are showing up with dedicated solitaire rules or modes of
play.
I was a
little surprised to see how few dedicated solitaire games I own, but according
to the raw numbers, the quotient of solitaire games in the collection hasn’t
budged since the last audit; I still own just twenty solitaire games, one more
than the previous count (now just 8.1% of the collection). So, in the last year-and-a-half,
I, Napoleon (GMT Games, 2024) – bought on a whim during the last great
GMT Summer Sale and regrettably taking up real estate on my TBP shelf since –
would have been my sole addition to the solitaire quotient.
Some thoughts
Through
the course of the last year or so, I’ve grown much more pragmatic about what’s achievable
in the wargaming space for me. While there are some games I’m loath to part
with, I’ve come around to parting with some games that are never likely to see
my table as least. I on-sold two multiplayer games that took up a lot of
shelf-inches between them (Pendragon: The Fall of Roman Britain (GMT Games,
2017) and Border Reivers: Anglo-Scottish Border Raids, 1513-1603 (GMT
Games, 2023)), but these went to someone I regularly game with, so they’re
still in the ecosystem (in fact, we did get to play Border Reivers earlier this
year). I’m still hanging on to some multi-player games, like Versailles, 1919
(GMT Games, 2020) and Time of Crisis (GMT Games, 2017), but I can’t keep
things around because I might get to play them some day. Actually, put like
that, a full half of my collection could fall into that category. That
notwithstanding, I have begun the process of shedding some of the games that I’m
reasonably certain will never grace my table. I’d rather devote that space to something
I will likely play; as stated previously, I’m getting up to peak game. Just
this week I managed to sell off about eight inches of RPG materials, only to blow
that PayPal credit on about seven inches of new games (these will be revealed
as they arrive, but four games from two publishers – two two-player and two solitaire,
much more in my wheelhouse).
On a positive
note, I think I can honestly say that I haven’t been disappointed with a single
game I’ve acquired since the last audit, at least the ones I’ve spent any time
with, and I can’t see a reason to doubt I won’t enjoy the ones I’ve yet to dig
into. I’m also leaning into system games, those that use a core rules-set to
cover a multitude of situations. Of course, I’ve been doing this for years with
systems like Commands & Colors and Battles of the American Revolution,
but after several positive experiences with the Standard Combat Series
and Men of Iron rules, I’m graduating to the grown-ups table with GBACW
and my very first GBoH game, The Great Battles of Alexander (GMT
Games, 2015). This ties in as much with my frugal tendencies and my wish/need
to reduce the burden of learning a new game every time out of the gate.
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Wish me luck.
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