I think
I’m done. I am ready to withdraw from my stated commitment to complete my stated
target last year of playing six preselected games six times each against a face-to-face
opponent. I managed to complete just three last year, and another in these last
three months, but the ask is too great. The killer is the face-to-face opponent
aspect of the equation. It seems impossible to keep to any kind of schedule when
you involve a second person.
So, I’m
rewriting the rules. In a recent interview, game designer Volko Ruhnke said something
to the effect that, “When you buy a game, you own it. If there’s a rule that
you don’t think works, take a pencil, cross it out and change it.” I’ve never
done that in a war game (I may have done it a time or two in RPGs) but, when it
comes down to it, this is my game, and as such I’m entitled to tinker with the
rules a little.
Apropos of nothing, Volko has a new game design on GMT's P500 list on a subject that is really interesting and, as an Australian, is close to my heart. You can pre-order your copy here. Now we'll return to your regular transmission. |
After
my last (December 2023) quarterly report, Wednesday night game host B told me
it was stupid to commit to playing the same game six times, or words to that
effect. At the time I disagreed, but in the intervening months, I’ve come
around to thinking that it might have been too big of an ask. It came about
from a misunderstanding in the first place. I noticed people talking about
their 10x10 Challenge games, and in my ignorance thought they were planning on playing
ten games ten times each, when in fact “10x10” meant playing ten games (often
from their respective “shelves of shame”) once each within the first ten months
of the year (i.e., by the end of October), then proving it by (more often than
not) making a YouTube video about it.
Dates highlighted in green are from this year. |
I’ve talked
before about how the end goal for me was to stop being a “game collector” and
to rediscover the joy of being a “game player”, and how that worked out, so I
won’t rehash it here. What I did discover over the course of the project was I
enjoyed writing about games and reviewing games, and some people seemed to
enjoy reading what I thought about different games.
Part of
the challenge was that after – and only after – the sixth play of a given
game I’d write up a considered review of it. I’ve always thought that a single run
at a game is never enough to make a true evaluation of how it works and whether
it achieves what it sets out to do (I can understand the pressure some content
creators are under to regularly churn out new material, so I suppose being less
popular/non-monetised has its perks). But I now think that sometimes playing a
game too often in a short amount of time can obscure some of the elements of
that makes it a worthwhile game or a special experience. I’ve found the sweet
spot for me is to begin writing a review after the second or third play and to
play the game once or twice more while I’m writing it up. This is the pattern I’m
going to stick to in future reviews.
So, where to from here?
Well,
thanks for asking. I played my sixth game Napoléon 1806 (Shakos, 2017
near the start of the year, and wrote my review a little while after that.
Since January, I’ve managed to get a couple of games played form the remaining
candidate games. What I propose it to play another game or two of each and
write up my reviews of these remaining three. In February, I mentioned in
another self-indulgent screed I was intending to scale down my ambitions to a
5x3 game target. These remaining three games will make up the beginnings of
that, but if all goes well, I’ll expand it to a 7x or 8x3 target. Also, I’m lifting
the moratorium on counting solo play of two player games. I nearly always play
the first “learning” run at a new game two-handed solo, unless I’m getting a
tutorial from an experienced player (as I did with Great War Commander
(Hexasim, 2018). I used to think that two-handing a game solo was kind of
missing the point; I would only do it to “learn” a game well enough to
introduce it to somebody else, but in discussions on Facebook with dedicated
solo players and through my own experience doing this, I’ve found it can be a
rewarding pursuit in its own right. Even some games with a dedicated solitaire function,
like Pacific Tide (Compass Games, 2019), I’ve found I prefer to play the
game two-handed. When I’m playing a game on my own – against myself – I also
have a little more latitude to try things I might not get to against another
player. I can reverse a couple of plays or a turn, if my opponent agrees, and
replay it differently to test a rule or try a different action. So, from now
on, solo runs get counted, but I’ll stil play two player games against another
human at least once or twice before writing them up.
I also
mentioned in the same screed that I’d aim for twenty game reviews in 2024. Thre
months in, and I’ve posted two; the Napoléon 1806 review from the
beginning of the year, and another for 1944: Battle of the Bulge (Worthington
Publishing, 2020 – the review can be found here). The slow rate thus far
is partly because for a while I was putting a lot of time into playtesting and
proofing a game called The Great Northern War (Conflict Simulations
Limited, 2024), about the Russo-Swedish War of 1700-1723. When I nab a copy I'll post a review about it.
What it says on the cover. |
Another
reason for the tardy progress is - Reviews are really hard to do right.
I put a lot of thought and effort into my game reviews. I try to present what I
think makes a game worth your time and tease out some of the things that make
it special or different. So, I’m not going to waste my time on a game I don’t
think is worth that kind of effort, which makes me work harder on the ones I do
like, and that think are worth the time and sweat.
I do
have some more reviews in the pipeline. I have a couple outlined, and I’m
thinking about a couple more. You should see three reviews – maybe four -
before the end of the month.
Review coming soon (spoiler alert: I really like this game). |
I’m
also putting more effort into producing unboxings (the Stripped Down for Parts
photo-essays). These have been outstripping the reviews in popularity. I try
hard to bring a little more to the table than just pulling stuff out, saying, “Isn’t
this neat?!” At the same time, I’m not trying to do a review. I’ll just spend
some tie over the components, the artwork, sometimes the people involved, and
maybe a little history or background to the game. This year I’ll also be
looking at upgrading my camera equipment to warrant the popularity of the
posts.
Because
I’m putting so much effort into the other parts of the blog, I’ve started winding
back the State of Play AARs. I was writing up pretty much every game I played when
I started A Fast Game, and kept that up for nearly the whole year in 2023. From
hereon in I’ll post a game report when I have the time or if it’s something
special.
So,
there’s a snapshot of what got me here and A Fast Game here, and where we’re
going. It feels a little like the blog has taken on a life of its own, and I
just feed it and clean out its cage. But It’s s lot of fun, and I occasionally
get some positive feedback. If people are interested, I’ll put a post together breaking
down the metrics of A Fast Game. But I’ll have to see some interest. (that’s
why I kept it ‘til the end. I’m pretty sure nearly nobody reads this far.)
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