Tuesday 31 January 2023

State of Play: Napoleon 1806 (1/6)

Monday night, T came by and we introduced ourselves to Napoleon 1806 (Shakos). I had set the game up once before and played through a couple of turns, basic movement and combat, and to get a feel for how the cards work, but I didn't feel comfortable enough to explain the entire game to someone else, so we stuck to the quick-start rules. The game ran surprisingly smoothly. T picked up the mechanics quickly; it's not that the game is particularly difficult, but it does represent a bit of a departure for both of us. more on that later.




Using the quick-start rules, we played through the full seven turns, only making a couple of slips and noticing early enough to correct any wrong steps. The results were inconclusive; after some dancing across the countryside, the French (T) had managed to take Erfurt by the fifth turn and push the points marker down to five or six (pendulum score track, with sudden death victory of the French at 0 points, or the Prussians at 20). A strong attack on Leipzig in the sixth turn by the combined forces of Soult and Ney were barely rebuffed by Brunswick and Tauentzien, with the heavier damage going to the French, raising the points marker from its lowest ebb. If there had been two or three turns remaining, we were both confident Leipzig would fall and possibly Halle as well, but such was not to be this time. The result was a qualified victory for the Prussians (7 points).


Considering the game

Mechanically, the game is quite straight-forward. The rules (even in their English translation) read clearly and are presented with good illustrative examples. However simple the rules, though, the game is a study in  Even playing with the reduced quick-start rules, there are difficult decisions at every turn for both sides. While the French possess a clear advantage in strength, they are shackled with both time (limited number of turns) and movement constraints. After a single play, we've barely begun to scratch the surface of this system. I'm looking forward to incorporating the full "Rules for the Conscript", though we'll probably play one more quick-start game to get more comfortable with the basics. I think we ay even get a decisive win from the next game, one way or another.


Technical notes

Game board: representation of area of Prussia historically hosting Napoleon's Prussian campaign (mounted)



Movement: point-to-point (hidden values in Rules for the Conscript)

Units: Divisions; represented by blocks depicting the generals commanding each unit (Soult, Lannes, Brunswick, Blucher, etc.)

Activation (quick-start rules): At the start of each  turn, the French player choses a unit or stack to activate and draws a card to see how many points they have to spend on that activation. When this action (movement, combat of movement and combat) is completed, the Prussian player does the same. Activations go back and forth in this manner until both players have declared that they "pass". Then the turn marked is moved to the next turn, any non-activated units may clear any accrued exhaustion, and previously activated units are returned to their pre-activated state.

Objective: gain points enough to shift the marker to 0 (French) or 20 (Prussians) for a sudden death victory. Anything other than a 0 score at the end of turn 7 is considered a qualified victory for the Prussians


Monday 30 January 2023

Haiku update



 Have made a start; played

NAPOLEON 1806.

Inconclusive result.



Obligatory introductory post

It’s suddenly 2023 and I’m wondering where the time has gone. But I’m getting ahead of myself. My name is Jonathon. I’ve been a wargamer since… well, let’s just say, it’s been a long time now. Not as long as some, but a while all the same.

My first wargame was Titan Strike (No. 3 in SPI’s Capsule Game series, 1979) which was a lot of fun – I was a sci-fi nerd – but left me unfulfilled. I soon graduated to a second-hand copy of Modern Battles II (SPI, 1977); all four maps covered (really well) in clear Contact and the whole thing rolled up in a tube with the rules and counters. I had to provide my own dice, which wasn’t as easy then as it is now (I was fourteen and broke). These were followed by Strategy & Tactics and Ares Magazines with their incumbent games, starting with Barbarian Kings (Ares No. 3, SPI; even as a teenager I exhibited pronounced brand loyalty). Around the same time my friends and I discovered RPGs, and so began my lifelong devotion to Traveller, but I always found time for both.

I hit something of a gaming drought generally in my twenties, moving states twice in four years, earning a degree, getting married and the host of other things that life throws at a person when they’re just trying to make their way in the world. Eventually things settled down, and slowly I came back to both RPGs and wargaming, as well as general family gaming (my wife’s family have always been big on games; not the types of games I was used to, but a step up from Monopoly.

About fifteen years ago I joined up with a group of like-minded souls for a weekly game. This started off as almost purely role-playing, but has developed into a shared space for RPGs and boardgames. I’m also lucky enough to have a near-weekly game with my brother-in-law, Toby. This started while my wife was in hospital for several months, as a kind gesture to cheer me up a little and make sure I got a home-cooked meal once in a while, but has kept going since. For the first six or seven years, Toby and I played Commands and Colors: Napoleonics (GMT, 2010) almost exclusively. We’ve both got quite good at it and are a good match, both in skill and temperament; a win is always an accomplishment, a loss an opportunity to congratulate the victor and plot revenge. More recently we’ve (I’ve) tried to mix it up a little, mostly with other flavours of C&C. Occasionally, I’ll even sneak in something like Time of Crisis (GMT, 2017) or a game from Worthington’s Blue and Gray Campaign series (Worthington Publishing, 2016).

Like a lot of folks in our hobby, I own a lot more games than I’ve actually played. I’ve managed to get some to the table at least once, some maybe a half-dozen times, but the majority (around 70% – I made a spreadsheet) I haven’t played one single time. Not even a two-handed learning game. This is something I’ve become acutely aware of in the last eighteen or so months. We live in a smallish apartment, and storage space is a premium. I used to buy games on a notional “I’ll get to this one when I retire” basis. Well, I’m in the semi-retired or pre-retirement or some such stage of my life, and those games are starting to haunt my waking hours. It’s actually beginning to feel unethical to have shelves of games I’ve bought, unboxed, fawned over and read through the rules of but never actually got to the table.

So, it’s suddenly 2023, and I’m wondering about a lot of things, actually. I tried to distract myself one day from thinking too much by opening Facebook. I noticed a few people in various gaming groups – from the Boardgame Geek group to hard-core wargaming outfits – proudly presenting their 10×10 lists. They all wrote like this was the most natural thing in the world and so everyone must know what they were talking about, so – former librarian – I did some digging. I realised that these were my people, folks that owned more games than they’d played, felt guilty about it*, and so they’d selected ten games out of their existing collections, with the intention of playing them ten times each, over the course of the calendar year, and were announcing this to their peers so they would be held accountable for this declaration of intent.

This is something I could do, I thought. So, in a burst of enthusiasm I started to put together a list. I soon realised I wouldn’t be able to make ten runs at ten different games in the space of a year; there just wouldn’t be enough year. I could, I thought, maybe do six games six times each. That, I thought might b doable. I looked through my collection, made a list, and posted it on Facebook in a group devoted to geographically local gamers. I was excited. I was elated.

Then I looked at the list again, and I thought to myself, What was I thinking?

I picked six wargames (it being a wargame group, and for the fact that I enjoy wargames, I own a lot of wargames, and I would like to play more wargames.

My List was as follows (and in historical order):

I also threw in one as an honorary mention of 1960: the Making of the President (GMT, 2007), which isn’t a wargame, but it’s sat on my shelf for too long and I’d like to get a play or two in this year as well. What can I say? I’m catholic in my gaming tastes.

The problem showed itself when I looked at the list again in the cold light of day. Well, the next day. Churchill, but all reports, is a fine game. Some may argue that it doesn’t belong on a list of wargames because it isn’t a wargame. I don’t want to get into that here. My issue is that it’s a three-player game. It’s a struggle for me sometimes to get one more willing player to try a new game. Group game night is always four to five player games. No, Churchill must go. I’m still deciding what to replace it with; I have a lot of two-player contenders. The guidelines I set myself as I was making the list were:

  • No doubling-up on publishers or designers (this was hard – I could have easily put together a list of just GMT, or just Worthington, or only Legion games)
  • Interesting mechanics or new applications of familiar ones (new to me, at least); and

  • Playable in an appropriately brief time. Nearly all my face-to-face games get played on week-nights; two-and-a-half hours is about the outside limit.

So, the blog. I figured if I’m seriously going to pursue this 6×6 thing, I should try to keep a record of it. Also, I make up for not getting to play so many games by thinking a lot about games. So this blog will probably turn into a channel for pointless ruminations about whatever I happen to have been playing or reading lately. The occasional rant might also be on the cards if something particularly grinds my gears that week (don’t ask me for an opinion on the whole WotC catastrophe playing out as I write).

One of the joys of writing a blog is not expecting anyone to actually read it. I’ll try to keep to a schedule of one or two entries a week, but won’t feel too guilt-ridden if I have to skip a week. I’ll try to keep it to wargaming, but sometimes other kinds of games may get an airing. I’ll keep a log of my ludological accomplishments, and around December, if I’ve enjoyed the experience, I might sign up for a second tour. If you’ve read this far, say hello in the comments. And if this seems like your bag, tune in from time to time. It could be fun.

* I may be projecting here.

 

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