Tuesday, 14 July 2026

Overthinking it: It’s okay to own unpunched games

 

 


This post began as an afterword to an unboxing post looking at a recent acquisition, Blue vs Gray Deluxe Edition (GMT Games, 2003). I was considering the fact that this game, which I bought second-hand, had probably been bought with every intention of play. Yet it looked untouched when took possession of it. Below is what I originally wrote in the Blue vs. Gray unboxing:

A game this old that remains on a shelf, unpunched and pristine, tells its own story. I’m under no illusions that there’s a good chance this copy of Blue vs Gray came from a deceased estate.  The online store I bought it from specialises in these kinds of bulk purchases.

When I was younger, I couldn’t imagine buying a game and not immediately on arrival home, opening it up, examining the map and the pieces, maybe even giving the rules a cursory glance before punching out the units and starting to push some counters around. These days we might call it “active learning,” or learning by doing. Now I think about it, I don’t have a single shelf of shame – my games are spread over several locations and some surfaces – but I must have around two dozen games yet to be punched. It’s a slippery slope.

I could feel myself being drawn down the rabbit hole by a coupe of competing tensions, including the futility of attempting anything in the face of annihilation; not the sort of thing that belongs in an unboxing post (with the possible exception of the one that made Pandora famous). In the end I decided to carve of this line of thinking and give the notion it's own post to run around in.

Where this all started.

I’m not a collector; I get some satisfied joy from owning the games I own, but I bought every one of them with the explicit intention of playing them at some future date. When it comes to games, I’m an examiner. I don’t think the shrink wrap has stayed on a game in my possession for more than twenty-four hours before I broke it open to paw the components and take at least a cursory look at the rules. but more and more often, a game arrives, and I’ll make that initial examination the contents and rulebook, but then it gets relegated to a space on a shelf, in the wardrobe, or the end of my desk, filed next to some nebulous idea of getting to playing it sometime soon...

If I’m honest with myself, this behaviour isn’t new. I began writing A Fast Game in part to hold myself to account in an effort to play more games I already owned. Back then, I don’t think I owned a single game that was unpunched or unstickered, or otherwise not ready to grab off the shelf and set up to play. I’m not sure when that started to change exactly, but I think it must have been about two years ago. Unboxings were more of an occasional feature of the blog when I began, but they are a popular feature, and I get positive feedback on them, so they’ve become more common. These days I tend to hold off punching a game until I’ve at least photographed the components. This has created a backlog, and now I have at least twenty-three games I can think of that I haven’t got to properly cracking yet, with another four in-coming in the next month or so* (while writing this post, I received notice of the imminent arrival of a copy – my copy – of Cuius Regio (GMT Games, 2026)). I’m going to try to lift my game with the unboxings, although I will likely skip the bigger games that are already receiving a lot of attention.

This is all peripheral, though, to what’s been on my mind. Unpunched games are a kind of a marker of something greater. As I mentioned, the place that I bought the copy of Blue vs Gray that I now own handles a lot of deceased estates. While they post a lot of obviously second-hand games, more and more boxed games appearing in their catalogue are not just unpunched, but still in their shrink-wrap. I don’t have a problem with the source of these games – I think most of the previous owners would be pleased if they knew their collection was getting a second life. But it’s a lot. It’s an awful lot of games that were bought (presumably) but never even gazed upon. 

Recent arrivals. More grist for the anxiety mill.

Due to current circumstances, mortality and its implications are lately never far from my thoughts. I’ve been thinking a lot about my own collection, and how many games I still haven’t played (I haven’t crunched the numbers lately, but I think I’m sitting a little above 30% played). This has kept me awake at night. I wondered whether I should just sell any game that remained unpunched for more than a couple of months. I thought about just cancelling thee couple of dozen preorders I have standing, and a few other options as well. But as I jumped through these hoops, I came to realise that I wasn’t addressing the issue, just the evidence. I was busy with the noise, trying to ignore the signal.

I will someday die. I hope that eventuality doesn't occur for a while, and that in the meantime I will get to play some of those games I haven’t got to the table yet. And that I’ll get to spend time with people who I respect and whose company I enjoy, and to drink some good wines, and that I’ll get to read all those books I’ve been hording in anticipation of retirement. In nearly all cases, the end-point is inevitable, but not defined. Every unplayed game, every unread book, every pencilled-in catch-up with friends is an expression of hope in the face of an indeterminate but unavoidable termination-point.

I'm sure I’ve related this story on the blog elsewhere, but it’s a good story so it’s worth repeating. The late writer and semiotician Umberto Eco possessed a library of over 30,000 volumes. Sometimes visitors to his library would ask him, “Umberto, have you read all of these books?” Often he would grace the questioner with an astonished look, and reply, “What would be the point of a library full of books I’ve already read?”

So, hereon in, this is going to be my attitude to my game library; what would be the point of only owning a shelf full of games you’ve already played? Well, okay, it’s not quite the same – of course there are dozens of games that I‘ll happily replay, ust as there are books I will no doubt read again, but I’m also content to own games that I’ll get to eventually, given time. Or not. It’s taken me a while to get here, but this is where I am now. I wouldn't say I'm completely anxiety-free, but I believe I am more sanguine regarding my collection.**

An unplayed game is an opportunity for a new experience, maybe even a shared experience, and one shouldn’t be ashamed of their Shelf of Shame. I don’t think I really like the term Shelf of Opportunity, but whatever works. Everyone’s journey is different. I hope that stack of untended games doesn’t stay unpunched for too long, but I’m not going to lose any more sleep over them. If there’s a game I don’t get to play, I hope somebody will take up the mantle. I’m not trying to be morbid. I just think it would be a shame if others should also get to have some fun.


* Along with Cuius Regio, I'm expecting Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943 (GMT Games, 2026), Brandywine: A Time for Heroes (Les 3 Zouaves, 2026) and 1809: Talavera (Tactical Workshop, 2026), all within the next month or so. 

** There is, of course the very real tension between the growing collection and the limits of available storage space, but we'll have t tackle that in a future post.

 


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Overthinking it: It’s okay to own unpunched games

    This post began as an afterword to an unboxing post looking at a recent acquisition, Blue vs Gray Deluxe Edition (GMT Games, 2003)....