Welcome
to part 2 of the Pacific Day unboxings. For those just tuning in, about a fortnight
ago I received three Pacific theatre games split over two deliveries in a
single day (I knew the second parcel was on its way, but it wasn’t due ‘til the
following week). In Part 1, I looked at Last Battle: Ie Shima, 1945
(Take Aim Designs/Revolution Games, 2015), a game by Mike Rinella. Here we’ll
have a look at Return to the Rock: Corregidor, 1945 (Take Aim
Designs/Revolution Games, 2020), another game in what some refer to as Mr
Rinella’s Area Impulse series.
As I’ve
said, these are new to me. I’ve played area movement games before, such as Brief Border Wars (Compass Games, 2020) and Par le feu, le fer et la foi
(Hexasim, 2014). Some don’t like this style of regimentation of movement, but I
think it makes perfect sense for a situation like the ones presented in the aforementioned
games. If you can articulate a good reason why I’m wrong in thinking this,
please leave it in the comments. And before you ask, I’m quite fond of some
point-to-point movement games as well. But that’s a discussion for another
time.
The cover illustration
of Return to the Rock shows paratroopers from the 503rd PRCT (Parachute Regiment Combat Team) descending onto Corregidor. |
Return to the Rock is a two-player game covering the Battle for the Recapture of Corregidor, the largest of several islands in the mouth of Manilla Bay that were fortified by the US military after the Philippines became a possession of the United States in the aftermath of the Spanish American War.
Corregidor
is the largest of a string of islands dotting the mouth of Manilla Bay in the
Philippines, which were all fortified by the American government in the early
twentieth century when the United States took possession of the Philippines
after the Spanish American War (1898). The base at Corregidor was used as
General Dougles MacArthur’s advance headquarters during the early months of
1942, after the US was drawn into the war by the Japanese attack on Pearl
Harbor, until the location became untenable. Japan swept through the
Philippines quickly, and Corregidor was eventually the last part of the After a
prolonged siege, the remaining US forces surrendered to Imperial Japanese Army
(IJA) on May 6, 1942.
In
mid-February, 1945, after three weeks of continuous naval shelling and dozens of
bombing and strafing missions from the air, soldiers of the US Army landed amphibiously
and by para-drop on the island, then fought a protracted battle with an
intrenched cadre of Imperial Japanese Army soldiers. The island was finally declared
secured on February 26, after eleven days of intense fighting.
Like other games in the series, the cover sheet (maybe it should be called a cover card) acts as a Player Aid Card, and offers a key to the unit types, how to read the unit counters, and a brief explanation of the functions of the other counters included in the game. Lastly, it identifies the markers used only when the optional rules are in play. While I usually play a new game for the first time using just the basic rules to get the feel of the system, I can’t imagine why anyone wouldn’t want to include all the options in a game like this.
Like Last
Battle, Return to the Rock uses a US Army ordinance map from the period as a the
basis of the play area, then superimposing the area boundaries, terrain details
and modifiers. And again, like the earlier game, the charts and holding boxes
you’ll need for play are all on the map sheet as well. I really appreciate it
when s play area can accommodate the other parts you need to make the game
work, and Pacific island-battle games seem to excel in this (Tarawa, 1943
(Worthington Publishing, 2021) and Mike Nagel’s War in the Wind: the Battle of Attu Island, 1943 (Compass Games. 2016) spring to mind).
An unusual configuration, but whatever works, right? I'm sure the publishers have their reasons |
The
game comes with two frames of 5/8” counters 102 in all (with two blanks). These
are printed on the now familiar brown-core cardstock. The units are identified
with NATO symbology and the same large, readable numbers as its compatriot for
the movement and combat factors. From my experience with Last Battle, I can
tell you the counters com away from the sprue more easily than I’d anticipated and
clip up very nicely.
The rule book. The cover looks like a photocopy, but inside it looks fine and reads well, printed on nice (maybe 90gsm) matt-finish paper. |
The rule book runs to sixteen pages, but two of those are taken up with the front cover an advertisement on the back page promoting other games in the series (including Last Battle). The rules proper run to nine-and -a-half pages, with the remaining space given over to the Optional Rules (about one page), an example of play (a nice addition), and a combination index and glossary, which is something every wargame should do.
Sample page. The whole thing is in black and white, but the illustrations still come up very well. |
I’m
sorry to keep harking back to Last Battle, but if you’ve played that (or one of
Mr Rinella’s other Area-Impulse games, you shouldn’t have any trouble picking this
up. These aren’t duplicate games by any means, but they share enough DNA to
give them a sibling resemblance. You’ll still have to read the rules through
because there are particulars about this game that capture the historical idiosyncrasies
of the battle at hand.
I’ve
kept this brief because I already felt like I was repeating myself after a more
thorough consideration of Last Battle. I’ve pushed some counters around on Last
Battle, but haven’t played out a full game yet, but I can already tell Return
to the Rock is going to offer a very different set of challenges. I’m looking
froward to trying out both of these games against a human opponent.
One
more Pacific Day unboxing to go, and that one is going to be a doozy; the revised
edition of Mark Herman’s Victory Games classic, Pacific War: The Struggle Against Japan, 1941-1945 (GMT Games, 2022). I’m sure I’ll have more to say
about that one. Stay tuned.
I couldn't fit this in earlier, but I wanted to include some detail of the map
(a Charlie Kibler design). It's just a joy; a balance of aesthetic and function.
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