Monday 26 August 2024

Stripped Down for Parts: Pacific day, Part 2 – Return to the Rock: Corregidor, 1945

 


Welcome to part 2 of the Pacific Day unboxings. For those just tuning in, about a fortnight ago I received three Pacific theatre games split over two deliveries in a single day (I knew the second parcel was on its way, but it wasn’t due ‘til the following week). In Part 1, I looked at Last Battle: Ie Shima, 1945 (Take Aim Designs/Revolution Games, 2015), a game by Mike Rinella. Here we’ll have a look at Return to the Rock: Corregidor, 1945 (Take Aim Designs/Revolution Games, 2020), another game in what some refer to as Mr Rinella’s Area Impulse series.

As I’ve said, these are new to me. I’ve played area movement games before, such as Brief Border Wars (Compass Games, 2020) and Par le feu, le fer et la foi (Hexasim, 2014). Some don’t like this style of regimentation of movement, but I think it makes perfect sense for a situation like the ones presented in the aforementioned games. If you can articulate a good reason why I’m wrong in thinking this, please leave it in the comments. And before you ask, I’m quite fond of some point-to-point movement games as well. But that’s a discussion for another time.

The cover illustration of Return to the Rock shows paratroopers from
the 503rd PRCT (Parachute Regiment Combat Team) descending
onto Corregidor.

Return to the Rock is a two-player game covering the Battle for the Recapture of Corregidor, the largest of several islands in the mouth of Manilla Bay that were fortified by the US military after the Philippines became a possession of the United States in the aftermath of the Spanish American War.

Corregidor is the largest of a string of islands dotting the mouth of Manilla Bay in the Philippines, which were all fortified by the American government in the early twentieth century when the United States took possession of the Philippines after the Spanish American War (1898). The base at Corregidor was used as General Dougles MacArthur’s advance headquarters during the early months of 1942, after the US was drawn into the war by the Japanese attack on Pearl Harbor, until the location became untenable. Japan swept through the Philippines quickly, and Corregidor was eventually the last part of the After a prolonged siege, the remaining US forces surrendered to Imperial Japanese Army (IJA) on May 6, 1942.

In mid-February, 1945, after three weeks of continuous naval shelling and dozens of bombing and strafing missions from the air, soldiers of the US Army landed amphibiously and by para-drop on the island, then fought a protracted battle with an intrenched cadre of Imperial Japanese Army soldiers. The island was finally declared secured on February 26, after eleven days of intense fighting.


Like other games in the series, the cover sheet (maybe it should be called a cover card) acts as a Player Aid Card, and offers a key to the unit types, how to read the unit counters, and a brief explanation of the functions of the other counters included in the game. Lastly, it identifies the markers used only when the optional rules are in play. While I usually play a new game for the first time using just the basic rules to get the feel of the system, I can’t imagine why anyone wouldn’t want to include all the options in a game like this.

Like Last Battle, Return to the Rock uses a US Army ordinance map from the period as a the basis of the play area, then superimposing the area boundaries, terrain details and modifiers. And again, like the earlier game, the charts and holding boxes you’ll need for play are all on the map sheet as well. I really appreciate it when s play area can accommodate the other parts you need to make the game work, and Pacific island-battle games seem to excel in this (Tarawa, 1943 (Worthington Publishing, 2021) and Mike Nagel’s War in the Wind: the Battle of Attu Island, 1943 (Compass Games. 2016) spring to mind).

An unusual configuration, but whatever works, right? I'm sure
the publishers have their reasons

The game comes with two frames of 5/8” counters 102 in all (with two blanks). These are printed on the now familiar brown-core cardstock. The units are identified with NATO symbology and the same large, readable numbers as its compatriot for the movement and combat factors. From my experience with Last Battle, I can tell you the counters com away from the sprue more easily than I’d anticipated and clip up very nicely.

The rule book. The cover looks like a photocopy, but inside it looks fine
and reads well, printed on nice  (maybe 90gsm) matt-finish paper.

The rule book runs to sixteen pages, but two of those are taken up with the front cover an advertisement on the back page promoting other games in the series (including Last Battle). The rules proper run to nine-and -a-half pages, with the remaining space given over to the Optional Rules (about one page), an example of play (a nice addition), and a combination index and glossary, which is something every wargame should do.

Sample page. The whole thing is in black and white, but
the illustrations still come up very well.

I’m sorry to keep harking back to Last Battle, but if you’ve played that (or one of Mr Rinella’s other Area-Impulse games, you shouldn’t have any trouble picking this up. These aren’t duplicate games by any means, but they share enough DNA to give them a sibling resemblance. You’ll still have to read the rules through because there are particulars about this game that capture the historical idiosyncrasies of the battle at hand.

I’ve kept this brief because I already felt like I was repeating myself after a more thorough consideration of Last Battle. I’ve pushed some counters around on Last Battle, but haven’t played out a full game yet, but I can already tell Return to the Rock is going to offer a very different set of challenges. I’m looking froward to trying out both of these games against a human opponent.

One more Pacific Day unboxing to go, and that one is going to be a doozy; the revised edition of Mark Herman’s Victory Games classic, Pacific War: The Struggle Against Japan, 1941-1945 (GMT Games, 2022). I’m sure I’ll have more to say about that one. Stay tuned.

I couldn't fit this in earlier, but I wanted to include some detail of the map
(a Charlie Kibler design). It's just a joy; a balance of aesthetic and function.



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