I haven’t
been playing much lately, but that hasn’t stopped me thinking about (or
ordering some) games. I recently grabbed a couple of titles from the good folks
at The War Library, one of which was a very small footprint Napoleonic game
from Decision, Hougoumont: Key to Waterloo (Decision Games, 2021). Decision
produces a swarth cheaper, smaller map games in two standardised sizes, the
Folio Series of games in the industry standard (roughly 8 1/2” by 11”), and the
Mini Game Series, which come half that size again. Both series come in zip-loc
bags to keep the cost down.
The tag-line
for Decision’s Mini Game Series is: “Minutes to learn. Quick to play.
Historically accurate.” Opinions vary on the veracity of these claims from game
to game. Even though they are relatively cheap (about US$15.00 each from the
publisher, but often cheaper in multi-buys), you should always do your due
diligence before committing to buying a new game.
I’d been
wavering on getting Hougoumont for a while; what sold me was Matt White’s review
of the game on his YouTube channel. As well as being a game designer
himself, Matt presents excellent reviews and play-throughs (with a focus on
solo playability). I’d recommend everyone go watch this for a look at how the game
plays out.
It's in the bag. (Note the colour of the cover cardis misrepresented here; it's is actually much closer to a mauve in hue. |
The
cover panel for the game is in the standard trade dress for Decision’s Mini
Game series. The background colour denotes the historical era the game in question:
purple for Napoleonic, Blue for American Civil War, A lighter blue for Modern
era theatres, grey for WWI, khaki green for WWII. This simple colour recognition
system is also used for this also used in Decision’s Folio series of Ziploc bagged
games.
The
cover panel also features the quite recognisable painting, Defence of the
Chateau de Hougoumont by the British artist, Denis Dighton (1792 - 1827). There
is no mistaking what you’re getting yourself into with the presentation.
Back cover. These are loose card sheets but actually help to protect the contents from undue folding or scrunching. |
The
Back cover offers a paragraph on the historical situation, then explains the
mechanical scope of the game – an addition to the Musket & Sabre series –
and goes on to offer some insight into the importance of combined arms and situational
awareness for both sides. The information panel tells us that it is indeed a
two-player game (though it’s rated Medium for solitaire suitability). As for
the scale of the game, the hexes are 176 yards across, and the units are battalion
to brigade in size, and the game should run between sixty and ninety minutes in
length.
Series rules (six pages). |
The
Musket & Sabre come in at just six pages, albeit in quite small font – I had
to resort to a trusty magnifying glass on a couple of occasions. Font-size
aside, the rules are easy enough to read and digest (no pun intended). The
rules come folded in half, as does the sheet of scenario rules. They’re fine
out of the bag, but I suspect repeated folding may leave a hard-to-read crease
through the middle of each page. It may be worth storing the game and rules in its
own full-sized zip-loc bag with the handful of magazine games I already own.
Scenario rules. |
The
scenario rules come to just a single, double-sided sheet. Nothing too difficult
jumped out at me with a quick read-through, though that may change when I
actually get to pushing counters around.
Hougoumont counters. Due to the bad lighting, the colours are a little washed-out again. The British unit at the bottom are more of a peach hue IRL. |
True to
its status as a mini-game, Hougoumont has only 40 counters. These are half-inch
die-cut counters on a four-row deep slither of white-core card-stock. The
counters are a little on the thin side (I can already hear the complaints) but
I think this was in consideration of shipping and not having the whole pack
bulge to much as it was about keeping production costs down. I have other games
(even boxed games) with thinner counters like this, and the only problem I’ve
had is with stacking, which shouldn’t be an issue here.
The
units represented are a mix of Line infantry, cavalry and an assortment of
artillery on the French side, and an assortment of German and British units garrisoned
in the chateau, with British and some representation of the King’s German
League Brigade in Reserve. For a small game, the attention to this detail is
encouraging.
The map. Small, even for a small map.
The map (by veteran artist, Joe Youst) is physically small (just 10” by 16”) but the play area at eleven columns,
eight hexes deep, is positively tiny; apart from a couple of games with
hex-grid battle-maps, this would undoubtedly be the smallest game map I’ve
seen. But the action of the successive attacks on Hougoument by the French during
the battle of Waterloo were close-fought situation with no quarter offered or
given. The size for the map is right for the scale of the situation. Many fell
on both sides of the engagement, and by the end they’d fallen three- or four-deep
in some places. Keeping the play area small will also force the players,
especially the French, to put thought into how best to manoeuvre and place their
forces for best effect.
The rest
of the map area is given over to a turn track (45-minute turns, which feels
about right for the situation and scale), a terrain legend, and holding boxes
for the Coalition and French Reserve and Eliminated units.
So,
that’s everything that comes in the bag. I haven’t got to playing Hougoumont
yet, but on the strength o this, I’m emboldened to try other games from the
series.
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