So, my wife
tested positive for COVID last Tuesday, and after a couple of days of feeling
less than vital, I’ve finally tested positive today (Friday) as well. At the
prospect of being stuck at home for a week I thought, “Great more time to get some
games to the table.”
That, is seems, was a bit on the hopeful side. I can’t concentrate enough to absorb new rules, or, as it happens, write much, either. I can just about handle maintenance work, so I’ve finally completed punching and clipping Under the Southern Cross (GMT Games, 2023) and I’m working through The Dark Summer: Normandy, 1944 (GMT Games, 2021), with the intention of playing it for the eightieth anniversary of the D-Day landings. If I have the energy, I’d also like to pull out 1944: D-Day to the Rhine (Worthington Publishing, 2022), but I don’t want to commit to too much; this is my second COVID rodeo, and I remember how haggard it left me last time for about a week after my official "recovery" date.
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My goal for early June. The reprint is on GMT P500 List and needs some love. There's also an unboxing post here if you're still on the fence. |
So, I’ll
probably be quiet at this end for maybe a fortnight. I’m about half-way through
writing one review and have begun another, but I don’t see myself getting back
to either of them for a couple of weeks, so you’re just going to have to wait.
In the
meantime, I can tell you that, after fifteen months of posting, A Fast Game broke
the ten-thousand unique views at around the beginning of March. I know that’s
about half of the number of views The Player’s Aid blog gets each month,
but I’m happy with the progress.
So,
this is also a thank you to the regulars that check in, as well as the occasional
visitors, and a big thank you to Rachel at GMT Games for featuring some of the GMT-related
posts from A Fast Game on the product pages and in the newsletter. Without that
extra exposure I might be getting up to ten-thousand views around the end of
2024.
And
thank you to everyone for the words of support and the endorphin-raising “likes”
on the reviews I post to Facebook occasionally. Having started it, I’d probably
be writing A Fast Game if I only had ten or twelve views per post, which for
the first couple of months, I did. But having more readers is nice too.
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