So, we
played at T’s place again for the last Commands and Colors: Ancients – Greece and the Eastern Kingdoms (GMT Games, 2006) for the year. Probably. When I got there,
T had set up the Jaxartes River scenario. This is a tough one; I’ve heard a lot
of people complain over the years about hour unbalanced the scenarios for Commands
and Colors of any stripe are. Jaxartes River (328BC) is one of those set-ups that lend
a specific example to that complaint. I’m inclined to think, if you insist on balance
out of the gate in every game game, stick to chess. Or draughts.
Hopelessly outnumbered. |
The
situation was as follows: Alexander, having defeated the remaining Persian
states, began building a settlement on the Jaxartes to anchor the defence of
his northern border. The Scythian tribal leader Satraces thought the works
looked ripe for a quick smash ‘n’ grab – apparently, he hadn’t got the memo. Historically,
Alexander lured the Scythians in with some puny-looking light troops on foot,
then when Satraces took the bait, he sent his own Macedonian cavalry to cut off
the Scythians’ routes of escape and set upon them. Satraces fell in battle, and
with his death his army lost heart and fled. While most of the Scythians survived,
their spirit was broken, and they never again bothered Alexander’s army.
Disposition at start (from the Macedonian side) |
T began
the game bringing his cavalry up on my right; the river is fordable but stops movement,
so he had to fight from the river, rolling no more than two dice, reducing the
hitting power of his Medium horse. The result was no block loss, but with two
units pushed into retreat (lucky the withdrawal for the Scythians is so deep or
this would have been a much shorter game).
This
game saw war machines come out for the very first time in all the C&C:
Ancients games we’ve played, and they were devastating. I think I took hits
every time they were deployed, fortunately, that was only once each. The way
the cards played out, T never had the opportunity to get his Heavy Infantry into
play, and I’d already decided at the beginning to sit on the shore of the
Jaxartes and attack anyone that tried to ford it while they’re still in the
water. If I’d had some Medium horse, I may have tried to cross to the other
side of the river and take the fight to the enemy, but that would have amounted
to handing the Macedonians two or three banners with the Light Cavalry I had to
hand.
Near defeat. |
T was
hamstrung with his choice of cards; with a good hand and welcome draws, he would
likely have been able to collect on his five banners in three to four rounds. That’s
not hyperbole; early on, when we’d been playing C&C: Napoleonics (base set)
for less than a year, we were replaying Rolica second French position), I won
the game 6-1 in five rounds, taking the last three banners in the final turn.
As it transpired, a combination of poor hands and indecisive actions drew our altercation
on the Jaxartes River out to nine rounds. In round seven, after he’d dispatched
the third unit on my left, I managed to get my three centre units activated to swarm
the Companion Cavalry and actually destroy the unit (though Alexander escaped
the entrapment and formed up with his Auxilia across the river), at a cost of a
single block of my Light Bow, for my second and last banner of the game.
It was
a good win for T; he played a solid game with what he had to work with. I chose
to look at every round I survived after the first three as a Pyrrhic victory
for the doomed Scythians.
End state: overwhelming Macedonian win. |
In the scenario,
Alexander’s Macedonians hold several advantages. The Macedonians have a
numerical advantage on the board, with thirteen units to the Scythians’ nine. This
is compounded by the weight of the Macedonian forces. A completely arbitrary but
somewhat useful tabulation of the force available to Alexander might look like this;
if we say that, purely based on punch, Light units are uniformly weighted at a
value of 1, Medium troops/cavalry at 1½, and heavy units of all stripes are weighted
at 2, the Scythian forces add up[ to roughly 9½, while the Macedonians clock in
at 17, and that doesn’t take into account the bonus granted the Companion
Cavalry (they can ignore one sword hit in every engagement). The Scythians only
had two things in their favour; starting the match so far forward, so as to
mitigate any single retreat results on my Light horse, and the river, which
somewhat levelled the initial blows dealt.
The
intention is to create a situation where the historical outcome is the likely
one. That doesn’t mean it’s unwinnable, but it is going to be an uphill slog,
and will require both cunning and luck (in both cards drawn and dice-rolls). I went
into the game under no illusions about the likely outcome, but I did think that
I should be able to make two or three palpable hits on the Macedonians before
suffering my own fifth hit; and I managed two banners, including Alexander’s
Companion Cavalry, though Alexander himself
slipped through my fingers.
-----
After a
couple of weeks’ absence, I returned to our Wednesday game. This week we began
our first foray into Here I Stand (GMT Games, 2006), Ed Beach’s classic
multi-player concerning the political and cultural upheaval of the Reformation
period in Europe. Were all new to the game, but B assigned us all some homework;
Beach’s C3I article on learning the basics of the game, and Filippo Cipriani’s video introduction. There are six factions and five of us, so B – our host and owner
of HIS – is handling both the English and the Protestants. K, the junior member
of the household played the Papal States; D, the Hapsburgs; H the Ottoman
Empire; and yours truly as the French.
We
played out the first round. The English put down a rebellion of uppity Scots,
the Ottomans built up their forces and glowered across the border at the
Austro-Hungarians, the Protestants made some gains in the northern reaches of
the Holy Roman Empire, and France acquired Florence and eyed Menz. The year
ended with me getting unsubtle hints of excommunication from the Pope, but I
think he will have bigger problems to deal with in the next round.
As
mentioned, HIS is new to all of us, so we’re all feeling our way at this point.
We fully intend to see the game through, but based on Wednesday’s performance,
I can’t see us getting through more than a turn a week. Regardless, I’ll bring
weekly reports to this channel with a little more depth than this quick sketch.
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