When I was a kid, I was into planes and flying. I would pour over the few books I owned on the subject, and borrow what others I could find from the library. To be honest, the fighters of the Second World War held my attention, but if it flew, I had a keen interest. Of the “modern” era jets, probably the one I liked the most was the McDonald Douglas A4 Skyhawk, purely for the ascetics of the design. It was compact and versatile. It couldn’t break the sound-barrier, but it could carry a ridiculous weight of munitions and make it look easy. It had sleek lines, with a bit of a hump behind the cockpit that on another plane might have made it look ungainly, but on the Skyhawk it looked right. This isn’t the sole reason I’ve been looking forward to the release of Skyhawk: Rolling Thunder, 1966 (Legion Wargames; designers Steve Dixon and Bob Best, 2022), but if I'm honest, it was probably a contributing factor.
Skyhawk
is actually my first solo flight game. It’s only in the last two years or so that
I’ve been taking my first tentative steps into the world of solitaire
wargaming. I own a handful now, but I couldn’t call myself an expert, much less
a veteran. As such, this review may lack some of the depth of a seasoned
player, but I’ll try to do the game justice.
Appearance
Skyhawk
is an attractive game. The box-art is evocative, the mounted 11”x17” board,
while schematic in nature, captures the flavour of the game with a military map
of the region as its backdrop. The templates for the mission load and recording
damage to your plane are simple illustrations that do the job without fuss. The
player’s aids and other records sheets are well laid out and very easy to use. The
rules, as well, are very clear and easy to follow. There is sometimes in
picking up a new game in an established oeuvre that some short-hand or jargon exclusive
to that game-style can creep in and become a potential roadblock for unfamiliar
players. This isn’t the case here; the rules are clear and erudite, with good
examples and a healthy bit of redundancy. Overall, the presentation is elegant
and functional.
Play
Skyhawk
is what I’d call a procedural game. The style of play should be familiar to anybody
who has played a solo mission-oriented game like Gregory Smith’s The Hunters (GMT,
2013) and its siblings, or Dixon’s own Target for Today / Target for Tonight
(Legion, 2017 / 2020). The game allows you to conduct a single mission, or in
the case of a campaign, a sequence of bombing missions over several weeks or months,
over North Vietnam. The mission is chosen for you randomly by rolling on a
rather extensive table of actual missions flown by the US Navy pilots
participating in Operation Rolling Thunder. You have control over your load-out
(different munitions being more or less appropriate for various types of
mission), but, as was the case historically, you may be restricted in this by unavailability
of some munitions, or even by political interference.
As
you resolve your mission, you move your plane counter through a path of
locations on the map, representing mid-flight refuelling, avoiding or taking
damage from ground and air defences, making your run at the target – this can
even be done several times if you’re feeling lucky – then the return trip to
the carrier and (hopefully) landing.
From
take off to landing, your mission is resolved by a combination of player
decisions and rolls on a whole manual of tables. On the face of it, this sounds
dry and tedious, and I know that this style of game isn’t for everyone. But the
combination of the mission playing out on the board and the measured randomness
introduced by the tables creates a tense narrative for the player from before
you’ve even taken off. The game provides a multitude of decision points for the
player; you’ve not just along for the story – every choice you make will have
an impact on the unfolding mission. Success is measured by the effectiveness of
your bombing mission and other factors, like whether you bring your bird back
in one piece. Rules for bailing out over land and water, rescue and capture are
included for a more complete mission experience.
The
game offers two shorter campaigns – a month over August and September, 1966 (up
to sixteen missions), or from late October to the end of that year (maximum 34
missions), or you can combine the two for a full tour of duty. Optional rules
also allow for running a whole four-plane flight each mission, although, with
the exponential increase in bookkeeping involved, I think I’m happy to stick to
a single plane. On that though, while there is a certain amount of
record-keeping involved in Skyhawk (or any game of this style), it isn’t an
arduous thing. Your load-out is handled with counters on a plane template,
there is a table for keeping notes of your missions, and damage collected
during each foray is marked on a separate template (copies of which are, of
course, provided with the game, but if your like me and want to keep your
components pristine, all the records sheets are available for download (PDF)
from the Legion Games website (https://www.legionwargames.com/legion_SKY_GS.html).
Appraisal
I really like Skyhawk. As I mentioned earlier, I know this kind of game isn’t for everyone, but they know who they are and if you’ve read this far, you’re probably not them. This game provides such a rich narrative experience. I found myself getting emotionally invested in the outcome of each stage of the game, and it richly rewards this kind of investment; I was genuinely worried whether I was going to make it back to the carrier on “bingo fuel” after taking a second run at the target on my third mission. I really appreciate how the game doesn't have to remain set up between missions to play through a campaign, with everything logged and reset for a new mission, although you may want to complete any repairs and pilot recovery details before packing up, so you can go straight into your next mission when you can break the game out again.
Also, as I mentioned earlier, this is my
first seat-of-your-pants flying game, so I can’t really compare apples with
apples, but if you want to take the plunge and try this type of solo game, I
think Skyhawk would be a good starting place.
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