Saturday, 11 October 2025

State of Play: Sarmada - 29 June 1119 - "Field of Blood" (Commands & Colors: Medieval – Crusades Exp.)

 

 

Scenario set-up.


Another Monday Tuesday Night game at T’s; another Commands & Colors: Medieval (GMT Games 2019) Crusades (GMT Games, 2024) scenario. This time we visited the field of Sarmada, site of the Battle of Ager Sanguinis ([the] Field of Blood). T took his traditional role the Crusaders, in this case Roger of Salerno, in an incursion that took place in the brief lull between the formal First and Second Crusades, while I played the Artuqid Turk defenders, under the leadership of Il-Ghazi.

The scenario covers a portion of the situation of battle. For background; after a couple of years of uneasy peace in the region following the death of Ridwan of Aleppo in 1113, Roger captured Azaz in 1118, which left Aleppo vulnerable to attack. Il-Ghazi, under whose rule Aleppo had fallen at Ridwan’s demise, recognised the danger facing the city, and had crossed the Euphrates River with his army, making camp less than a day’s ride south of Aleppo. There he was to wait for another contingent of the supporters under Toghtekin of Damascus, but he received intelligence of Roger being on the move.

Not a bad opening hand.

The night before the battle, Il-Ghazi encircled the Crusader camp, which only realised their predicament at first light. The only avenue that offered a chance of survival for Roger and his men was to attempt to break through the envelopment. This scenario reflects that attempt to escape through the Artuqid lines.

The Artuqid move first in the Sarmada scenario. I opened with an Order Medium Troops, which saw five of my Medium Cavalry descend on T’s Turcopole mounted archers on his Left flank (my Right), and the Medium Cavalry vanguard on his Centre/Right. The Retreat and Panic rule is in play for the Crusaders in this scenario, and this, rather than straight combat, led to my first Banner of the game, with both Turcopole Cavalry fleeing and breaking, one completely lost and the other reduced to half strength. Pressing their advantage, the brave Medium Cavalry took on a Knight Cavalry unit under the leadership of Robert of St Lo. Though reduced, Robert’s men stood firm against the onslaught. On my left, my second banner was temporarily denied me as a Crusader Medium Cavalry unit weathered my cruel attacks, trading nearly man for man. In response, the Crusaders adjusted their ranks but didn’t engage.

Taking the fight to the enemy: five Medium Cavalry descend
on the Crusader front line.

My second order was to five Light units, none of which needed to move to be able to strike with their bows; this winnowed down some of T’s forces by a block or two, particularly his Right. T Responded with a Leader Right Section card that drove into my thinner Left and earned his first banner for the game.

Robert of St Lo valiantly held his ground.

While the Dice god seems to have forgiven T for his past infraction, the god of the Cards still takes umbrage, dealing my opponent unhelpful hands. Nearly all of T’s efforts too place in the centre, which by the third turn I’d begun to hollow out. 

The Card god continued to smile down on me, offering a useful card for every turn in the action. But those who the gods would cast down, they first build up; I tried to save myself the indignity of a second banner loss in the third round, when Geoffrey the Monk’s Knight Cavalry hit one of my reduced Medium Cavalry units on his Right, but my rolls amounted to naught and the squadron was swept away in a deluge of crossed-swords and helmet results.

End state. Not much left on the board for the Crusaders.

With the scores at 6-2 in favour of the historical victors, we entered the seventh round. In my last turn I needed just one more banner to seal the seven-point game. The Leaders card allows a side to commit all their Leaders and any attached troops, which may manoeuvre as normal but will attack in close combat with an additional die. All of my leaders had at least partial units attached, and so I went at it. As is our habit of long standing, we played out the whole round – I took all intended actions while T responded where and as he could. I took a banner in the first round of combat for the turn, winning the game. As the bouts continued, we exchanged two more banners each, bringing the final score to a convincing 9-4.

Crusader casualties: seven full units, Robert of St Lo and Guy de Frenelle.

T has broken his non-scoring streak, which made for a more satisfying win. Historically we’re pretty evenly matched across all the flavours of Commands & Colors, though we’ve both experienced losing streaks. The longest was recorded by me, with fourteen consecutive losses. There’s no telling when that particular brand of lightning nay strike again, but it wasn’t this week.

 

Artuqid cards played.

 

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State of Play: Sarmada - 29 June 1119 - "Field of Blood" (Commands & Colors: Medieval – Crusades Exp.)

    Scenario set-up. Another Monday Tuesday Night game at T’s; another Commands & Colors: Medieval (GMT Games 2019) Crusades (GMT ...