The art of the long view (Artillery forward observer, Guadalcanal, 1942). |
You can also check out my previous activities for 2025 in the
Quarterly Reports for Q1 and Q2, if you really have nothing
better to do with your time.
And
suddenly here we are at the end of September (at time of writing) so. three-quarters
of the way through the year, it’s time to look back, evaluate and remonstrate
in a Quarterly Report. This is the third for the calendar year; long-term
readers will be familiar with the format, and I’m confident new visitors will
be able to work it out as they go, so I’ll skip the long preamble and get to
it.
Games played
I have
two “regular” game nights in a given week, Mondays with my brother-in-law who I
refer to as T, and Wednesday, which has been a thing now for eighteen years. I
put inverted commas around regular because, in the words of Yogi Berra, “In
theory, there’s no difference between Theory and Practice, but in practice,
there is.”
Congestion on the Club Route; WWII Commander - Market Garden.
Last year,
the Wednesday group got quite a few wargames – some boardgames, some miniatures
- in among the occasional Role-Playing Game. In the last couple of years we’ve
been doing a tour of the classics, getting Here I Stand (GMT Games,
2006), Republic of Rome (Avalon Hill, 1990), Successors (Fourth
Ed. - Phalanx, 2021) and Empires of the Ancient World (Warfrog, 2000). This
year, the roles have reversed (no pun intended), and RPGs are the order of the
day, punctuated with (usually) a couple of weeks of historical minis. On this front,
we got some table time with some English Civil War action using the Pikeman’s Lament (Osprey Games, 2017). I really quite like these rules; they are
simple enough to pick up at the table, and don’t get too fussy regarding manoeuvre.
A given unit roll a handful of dice in attack until its reduced to half strength,
then the dice are halved. Two games played as the Royalists, the first
convincingly won, the second comprehensively lost, but a lot of fun both times.
As
mentioned, all the other weeks were taken up with role-playing. In early July
we finished up a game of Cartel (Magpie Games, 2020). We went on to Daggerheart
(Darrington Press, 2025) for about seven sessions, and the last couple of weeks
we’ve been playing Mothership 1E (Tuesday Knight Games, 2024). Variety
is the spice of life, so I’m told.
C&C Medieval: the Crusades - Battle of Harran set-up, with Claude. He is clumsy
of tail and dismissive of games generally, but very affectionate,
and likes nothing more than sitting on PACs.
As for Monday
(sometimes Tuesday) Night games, we managed six games out of twelve weeks, a little better than I had anticipated. Most of the off-weeks were from T being
overseas, either recreationally or with work. We’ve played a lot of scenarios
from the Crusades Expansion (GMT Games, 2024) for Commands &
Colors: Medieval (GMT Games, 2019) this year, three just this quarter. I also
managed to get three other games (two which only arrived this quarter). Here’s
the short list, with accompanying write-ups:
- Dawn’s Early Light: the War of 1812 (Compass Games, 2020) (Ten Game Challenge AAR)
- C&C:
M (C) – Ascalon AAR, Harran ARR, Tel Danith (AAR forthcoming)
- WWII Commander, Vol. 2: Market Garden (Compass Games, 2025) (unboxing; AAR)
- Breizh 1341 (Shakos, 2022) (unboxing; AAR)
I feel
like I’ve stalled at four games ticked off my Ten Wargame Challenge list. The
War Room, the YouTube program that has run variations on a Ten Game Challenge
for the last four or five years. At the beginning of this year, people were
invited to submit a list of ten games they intended to play, along with two substitute
titles they could swap out for games in the main list. I posted my list here,
and on idjester’s Tac-Up Facebook group; Jester kept log of everyone’s
submissions and ticked off the games when we would post proof of play – photos or
an AAR – to the group.
Mike's experiment in Democracy
Recently
the show was disbanded, and I haven’t heard anything conclusive about the
future of the Challenge. Meandering Mike (who hosts one of my favourite YouTube channels - go subscribe if you haven't already - I'll wait) posted a survey for his viewers regarding
whether he should proceed with his list. I voted in the “finish the complete
list” camp, so I’d be a hypocrite if I didn’t at least make an effort to finish
mine. I have four down, with another six to go. I may get it done, but if I don’t
complete ten games total, I should be able to squeeze in another three or four
at least. I’m resigned to playing most or all of whatever I get done on my own,
with the possible exceptions of Panzer Battles: 11th Panzer on the Chir River (Multi-Man Publishing, 2016), Waterloo, 1815: Fallen Eagles II
(Hexasim, 2022), and possibly A Most Fearful Sacrifice: the Three Days of Gettysburg
(Flying Pig Games, 2022).
Collection development
I have
been trying to wind back the number of games I’ve been buying, but the actual
numbers suggest otherwise. This quarter saw the collection grow nearly as much
as the last two combined. Some of this was from games I’d already paid for; a
number of crowd-funded games arrive, as well as some preorders. I have been deciding
against buying some games, or postponing purchases, but I’ve also been picking
up some titles on the second-hand market. The fact is, I’ve received nearly as
many games in the first three quarters of 2025 as I did in the whole of 2024.
Around
the first week of July I received my January P500 orders from GMT. This was
their first experiment with Australia-friendly shipping, and it took a little
longer than anyone expected. I wasn’t panicking, but I was relieved when a box
arrived containing Fields of Fire, Deluxe Edition (GMT Games, 2025), Fighting Formations: US 29th Infantry Division (GMT Games, 2025 – you can
check out my unboxing post here), In the Shadows (GMT Games,
2025 – unboxing post here), and the 2025 Replacement Counter-sheet.
Also
arriving this quarter was the monumental Rock of Chickamauga (Flying Pig
Games, 2025), the second volume n the Black Swan series. I had said I should
have an unboxing post of the first volume, A Most Fearful Sacrifice, but that’s been let slide, like a couple of other games. Now
Chickamauga has arrived, it’s an opportunity to do a compare and contrast, either
as a single post or back to back posts.
Third Quarter haul. Missing are 1811 Albuera, and the
Replacement Counter Sheet from GMT.
I’m a
relatively new convert to Gamefound. Around the beginning of the year, I backed
three separate projects on the platform, and this quarter two of them found
their way to my door. The first was a Shakos game, Rex Britannorum
(Shakos, 2025 – get a peek here), to which I’d added a copy of their
reprinted Breizh 1341 (see above).
Next was 1811: Albuera, Second Edition (Tactical Workshop, 2025 –
unboxing here). I’m hoping to see my other outstanding Gamefound preorder
this coming quarter - Carl Paradis’s Battle Commander, Volume 1 (Sound
of Drums ~2025), the first in a series of (as I understand it) six volumes
covering he major theatres of the Napoleonic Wars. Volume 1 will cover Napoleon’s
Italian campaigns. More on this, of course, when it arrives.
One of
the reasons for the no-game Mondays mentioned above was T being overseas a lot.
This included a trip to San Francisco for a medical conference. Which meant an order from Noble Knight Games.
I’d settled on just two games (like I said, I’m trying to rein in my
acquisitions a little); I picked Napoleon’s Wheel (Operational Studies
Group, 2020), and Radetzky’s March: The Road to Novara (Dissimula
Editzioni, 2023), the second edition Sergio Schiavi’s first release through his company, Dissimula Editzioni. Nineteenth century conflicts are becoming more of a focus for me, both
in reading and games, at least when I get a chance to play something that isn’t
Commands and Colors: Medieval.
At the
last minute I added WWII Commander, Volume 2: Market Garden (links above, in the Games played section).
We’ve had a lot of fun with its sister game, WWII Commander, Volume 1: Battle of the Bulge (Compass Games, 2020), so it was an easy choice.
I also made a couple of opportunistic purchases of second-hand games that showed up on my radar. After long resistance to going down the GBoH rabbit-hole (too hard, too fussy, too expensive), I gave in and bought a very reasonably-priced, partially (less than a half a counter-sheet) punched copy of The Great Battles of Alexander: the Macedonian Art of War (GMT, 2015), which I may yet have resisted if it hadn’t been the 2023 printing which incorporated the Tyrant expansion (GMT Games, 2003), which brought up the number of scenarios to an impressive thirty-one. I haven’t factored this into my play schedule for the year, but having crossed this particular Rubicon, I may try to get it to the table in the coming year, which really isn’t all that far away.
My
other second-hand purchases were also GMT games; an unpunched copy of the 1914: Glory’s End / When Eagles Fight Dual Pack (GMT Games, 2014), and a
pre-loved Grand Illusion: Mirage of Glory, 1914 (GMT Games, 2004), both
by Ted Raicer, the man who literally wrote the book on the subject - Crowns in the Gutter (Strategy & Tactics Press, 2010). I don’t have a lot of
WWI games, and I didn’t have any that cover the Eastern Front, so another collection
gap is now filled.
I've played Breizh 1341 twice now, and tinkered with Rex Britannorum and Into the Shadows. I'm hoping to spend some time between now and Christmas getting to know the Fighting Formations system better, and I'm currently reading the series rules for the Library of Napoleonic Battles series; this is another one I'd like to noodle around with by myself before I try to introduce anyone else to it.
Blog activity
A Fast
Game saw a mere fifteen posts this quarter, an average of five a month. That's more than some quarters past, but I think I can do better.My posting
cycle has been patchy at best, with long breaks in transmission, followed by feverish
attempts to catch up. In July I only put up three posts. This was supposed to
be four, but I mis-timed the posting of my last Quarterly Report by a couple of
hours and slipped into the June count. I made a little better effort with six
posts in August, and another six in September. Of these, six were unboxing posts
(under the auspices of Stripped Down for Parts; unboxings are something I’ve
talked about here and elsewhere before, but I want to come back to in a bit), five
After Action Reports (these are mostly what appear under the heading, State of
Play), and my first Feature piece and a follow-up Executive Summary of the
report’s findings, one Public Service Announcement, and a belated, bedevilled
review.
L'Estocq prevails at Elbing. Napoléon 1807.
To wit,
I finally posted a review of Napoléon 1807 (Shakos, 2020 – you can find that
here). Despite my best intentions, I’ve slipped on reviews this year. Part
of my shortfall is due to the games I’ve been playing of late. When I do get a
game in it is more often than not something I’ve already reviewed (I present Exhibit
A – C&C Medieval). As I’ve stated numerous times, I’m not comfortable
playing a game’s shortest scenario just once, then proclaiming a deep enough
understanding of it to advise others on its qualities, which is essentially what
a review does. My stated low limit is three games played before I start
preparing a review, then I’ll try to get another play or two in before completing
it. I played Napoleon 1807 eight or nine times over about six months (time away
from a game to think about it and its possibilities is also crucial, in my
opinion). Revisiting a game will offer more insight into what is happening, how
the whole set of systems and sub-systems work to create a narrative of conflict,
with all its vagaries, missteps, and accidents happy and unhappy. Nobody can rightly
claim to understand a game after a single play. At best they may be able to
discuss the superficial or surface interactions of the game’s systems. I’m rarely
playing a new game as it was intended to be played before the second game; embarrassingly,
sometimes it takes a third run to get that far. I’ve read or seen too many
reviews or (more honestly) first impressions where the reviewer seems to be
talking about a different game to the one in front of them, I get there’s
pressure to put out new content, but every game, even the less than great ones,
deserve some time spent and consideration given. A Fast Game is probably not
the place to come if you want reviews of the latest games, but hopefully the
reviews I post will be worth the reader’s time. Here the rant endeth.
I’ve
recently realised something about myself and the way I engage with wargames.
When I’m playing a game, if I’m enjoying it, I rarely experience any difficulty
immersing myself in the unfolding narrative, feeling every small win or
setback, every bit of the thrill of victory or the agony of defeat, even if I
play it down in front of an opponent. Yet when I come to think back on the game
I’ve just played, usually a couple of days later if I’m writing an AAR, I find
myself capable only of engaging with the remembered game analytically, in terms
of mechanics and the quirks of fortune. I’m not sure there’s anything I can do
about that, but some readers seem to like the play-reports I’ve been posting,
so I will probably stick to what we have going on for now, but I’m a little in awe of those that can spin a story out of the raw facts of the mechanical results of a game in their retelling.
The numbers say I'm doing something right. Over the last three months, A Fast Game has had a little shy of 9,600 visits, a little over three thousand a month (though in reality, July was a stellar month for visits, my second highest after June 2025, then I slumped to barely seventeen hundred in August). Most visitors just come in through the front page and read whatever is most recently posted, but seven posts - a mix of reviews, AARs and a couple of unboxings - are hitting near or over four hundred direct visits, and two of those - both reviews - are well over the five-hundred-visit mark. And no, that doesn't, mean it's time to start advertising (this is more out of laziness then any kind of high-mindedness, I'm sure).
Extra-curricular activities
Regular
visitors to this blog will probably be aware that I’m a fan of the Charles S.
Roberts Awards. Actually, I’m a fan of wargame awards in general – they highlight
and celebrate good design and production, and prompt discussion among gamers.
They have the potential to raise awareness of wargames outside the confines of
our sometimes clique-y groups and fora, and they can shine a light on obscured gems
that deserve more attention.
In
recent years there’s been a school of thought within our broad church questioning
the need or validity of wargame awards. I spend way too much time thinking
about stuff like this, and I began to wonder how wargame publishers felt about
the awards they vie for or get overlooked by. So, I sent a short questionnaire
out to a bunch of companies and a subset of those wrote back. You can read
about the whole ordeal and the results here (and if 5,000+ words is too
much to face, you can get an executive summary here but it’s worth
scanning through for the quotes). I am still astounded by the number of companies
that wrote back to me (I’m not that big a deal). Pulling the data
together, interrogating it and parsing some findings out of it took longer than
I expected and impacted on my blog post output, but overall is was a lot of fun
and I got to correspond with some interesting people, and I'm pretty happy with how it came out.
I haven’t been doing any more playtesting since With the Hammer (Conflict Simulations Ltd, 2025), and I’m okay with that. I’m a much better proofer/editor; I don’t possess the “let’s break this thing” gene necessary for useful playtesting. I would like to do some further scenario development for Afrika Army Korps (Conflict Simulations Ltd, 2025). I’m proud of what I helped put together for the game release and I wanted to do more but ran out of time. Again, this relies on time and energy, both of which are finite resources, but I’ll post them on BGG as they’re done, and, of course, mention them here.
What’s next
At this stage I don’t have any big plans for A Fast Game between now and the end of the year. I’d like to finish my declared Ten Wargame Challenge, even though the exercise feels a little pointless now, after the implosion of The War Room (I was never really in it for the prizes; A Fast Game originally started out of a misunderstanding about the Ten Wargame Challenge, which I’ve talked about before, but this was the first time I participated in the real thing). I may try to come up with something for next year, or try again if somebody decides to declare a wargame challenge like the War Room folks had done.
I have
a couple of ideas for pieces I’d like to write. I’m sketching out another two
or maybe three posts of different aspects of block wargames (the Not Created
Equal posts); you would have seen another one by now had I not got tunnel
vision with the Value Proposition survey piece. I’m also thinking about a series
of really narrow-focus interview pieces with people with more expertise than
me. Like the Survey report, these will probably just follow my own obsessions,
but they may be of interest to others. Time will tell. I also want to write more reviews, but this means I need to play new games - or revisit old favourites - more than once or twice.
I’m
also going to try to get myself some more table time. When I have the
opportunity to play a game, even a short one, I’ve been doing something else
instead, and that hasn’t always been something that needs to be done right
then. T and I have missed a lot of weeks for our Monday night games, and rather
pull out a solitaire game instead, I’ve been either writing, reading, or (less productively) catching
up on YouTube videos. Hell, even my wife has been telling me to play a short game for myself when I have a free night. I suspect, for all my good intentions, I still won’t get
as many games out as I’ perhaps should, but I’m going to try to be more mindful of the
option.
Thanks for reading this far. If you think I'm doing something right or wrong, please leave a comment. And if there's something you'd like to see on A Fast Game, or something you think would be worth the time to research, get in touch (comment or email).
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