I’ve been delving into the stats of my game collection. I keep a spreadsheet of what games we have, which has come in useful lately; I’ve been selling off a bunch of family games that we’ve either never played or are unlikely to go back to. My wife comes from a gaming family, and she has her old favourites (like Win, Place & Show (Avalon Hill, 1977, but originally part of the 3M Sports Game series), seriously, the best horse-racing game ever made, and Rail Baron (Avalon Hill, 1977)), as well as a few we’ve discovered since we’ve been married (like Dominion (Rio Grande Games, 2008) and Alhambra: the Card Game (Queen Games, 1992), so there’s no point hanging on to stuff that isn’t going to get played. I suppose this is another aspect of my wanting to get more games generally – and wargames in particular – to the table.
I’ve been
using the information in my game spreadsheet to keep track of may progress in
working through my collection. I wrote about this in a previous post. Here I
thought it would be interesting to look at the publisher breakdown of my current
collection. Here’s an annoying pie-chart with a hard-to-make-out colour legend.
Again, this just covers the base games in the collection. It comes as no surprise to me that the largest chunk of games in my collection comes from GMT Games (44% of core titles). I’ll point out again that these are just the base games; adding the expansions for Commands and Colors: Ancients (2006), C&C: Napoleonics (2010), Combat Commander (2006), Tank Duel (2019), and Wing Leader (2015) would add another 28 titles to that count (I do have a completist tendency that sometimes gets the better of me; it’s one of the reasons I’ve never got into Warfighter (Dan Verssen Games. 2014). I tend to show brand loyalty when it comes to publishers. I was a huge fan of SPI back in the day – their games made up nearly all of my adolescent collection – and I was heartbroken when the company was absorbed (FitA) by TSR. When I started playing and buying wargames again, GMT seemed to be everywhere, and everyone I talked to recommended one or another of their games.
When I was
less committed to wargames (spending more time and resources on RPGs), I bought
a not inconsiderable number of GMT one-off games quite cheaply as package
fillers when buying things from US sellers (damn, but I miss the days of
dollar-dollar parity. I’ve got GMT games that I bought from game stores to make
up the difference to get free shipping, like Halls of Montezuma (GMT,
2009) and Mike Nagel’s Sun of York (GMT, 2005) but never actually got to
the table (though I expect to get to them eventually). This has artificially bloated
GMT’s share of my collection.
That brand
loyalty has extended to Worthington Publishing (previously Worthington Games)
whose games make up over a quarter of the collection. I think I can confidently say
I’ve never been disappointed by a Worthington game. A lot of them seem to be on
the simpler end of the wargame complexity continuum, and I get why that might
put some folks off, but if it's just snobbery, it's misplaced. In my experience, every Worthington game I’ve played, starting
with Boots on the Ground (2010), has presented a rich narrative
experience with a lot of decision points throughout the play. I’ve played a
higher proportion of Worthington titles owned than any other publisher, 18 out of
26 games - nearly 70% - probably because they tend to be easy games to teach and learn. Of the eleven reviews I’ve posted on the blog thus far,
five of them have been for Worthington games.
The title of
fastest-growing publisher representation in my collection goes to Compass Games.
Roughly two thirds of the fifteen games on my core list (plus the French expansion
for Commands and Colors: Tricorne) I’ve bought in the last two years, and I've got a bead on a couple more. Compass’s
production quality is, in my experience, excellent (and they’re very responsive
when they screw something up, like sending out free errata counters out to
every customer that bought a game directly from them, free of (extra) charge. I’ve
liked all the games; my only complaint would be that sometimes the choices
around the rulebook layout (mostly background colour or colour graduation, like
in No Peace Without Spain (Compass Games, 2011) make the rules a little
difficult to read (Barbarians at the Gate (Compass, 2023) falls into this
category as well). Well, I find them harder to read. But I’m old and should
remember to use my reading glasses more often. Compass is one of the most
prolific publishers in the wargaming space, and they make a lot of winners. Expect
to see some Compass game reviews over the coming months.
Something
worth pointing out is a full 17% of my collection is made up of games from
European publishers (okay, I’m including Osprey and PSC in this number, but everything
else in my collection is from North American publishers). For a long time. Wargaming
publishing was the domain of a handful of prolific publishers (Avalon Hill, SPI)
and a couple of smaller operations, like The Chaosium (and Warhammer, across
the pond). In the last twelve or fifteen years we’ve been seeing a lot more
really good games coming out of Continental Europe. That is to say, there have
been European designers creating fun, thoughtful and innovative wargames and European
publishers printing them for a lot longer than that, but they’re now making their
way outside of Europe, and with rules translated into English. It might be an
artefact of the rise in popularity of Eurogames like Settlers of Catan (KOSMOS,
2008) in the English-speaking world. Frankly, I could care less. If it means I easier
for me to access games like Verdun, 1916: Steel Inferno (Fellowship of
Simulation), Great War Commander (Hexasim, 2018), and Chase of the Bismarck (Vuca Simulations, 2023), then let a thousand Euros bloom, let the children play Power Grid (2F-Spiele, 2004).
The rest of
my collection is a scattered mix, though Legion Wargames is nearly into double
digits. Some games I’ve bought because the subject interested me, or I wanted
to see how the designer approached a particular situation. Some were recommended
by people whose judgement I respect.
And some
acquisitions were the result of a confluence of factors. I read recently an
interview with John Poniske (if I ever do a post of designers represented in my
collection, he’ll be up near the top), and he mentioned his favourite of his
own designs was Lincoln’s War (Multi-Man Publishing, 2013), because he
felt it achieved what he set out to do with it. About the same time, I was
ordering some games from Noble Knight Games for shipping to a friend visiting
the states. I needed to make up another $10.00 to qualify for free shipping
(the shipping would have cost a tenner, but it’s the principle), and NKG had a second-hand
copy of Lincoln’s War for $10.45. Like it was meant to be. When it arrived, not
only was it unpunched, but it included a complete set of pieces crafted at
about 160% larger size on craft board. I suspect the previous owner was a play-tester
for the game, for John had written a really nice thank-you message inside
the box cover.
A couple of
the titles represented here are miniatures or miniature-adjacent games. While I
really enjoy playing miniatures games, I’m not a big minis guy, I possess no
real talent for painting, nor do I have the time, patience or space to acquire
that particular hobby. B, our Wednesday-night host, lives in a house with a
whole second floor dedicated to gaming, and much of that space is taken up with
immaculately painted lead and resin figures; I live in an inner-city apartment,
and I’m looking at having to introduce a one-in/one-out policy for boxed games.
I’ll save talking about those games for another post.
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