A
slight change of plan last night. T was going to come over to my place for your
next run at Napoleon 1806, but the intrusion of Life Outside Games intervened,
so I went to his place instead for a game of Commands and Colors: Ancients
(GMT, 2006). We’ve played a lot of C&C: Napoleonics (GMT, 2010) over a lot
of years, but Not nearly as much of C&C: Ancients, even though we both have
the base game and several supplements. And everything we have played up to now
has been Romans vs the rest of the world (or each other). T has been listening
to a podcast about the Peloponnesian War of late, and we have never played a
scenario from the first expansion, Greece and the Eastern Kingdoms (GMT, 2006), so a
couple of weeks ago, it seemed like a good time to break it out. Which we did,
only to find that, in all the time it has sat on the shelf in T’s study, he has
never got around to stickering-up the blocks. So that’s how we spent that
night.
Last
night was our first actual game using the expansion, so we started with the first
scenario in the set, the battle of Marathon, 490BC. Remarkably, the card distribution
led to my Greek heavy infantry being placed to turn both flanks of the Persian forces, after
taking a hammering in my centre, with the result of a Greek win (six victory banners to
the Persians four).
It’s
a testament to the adaptability of the C&C system and the thought and research that has
gone into the scenario design that, using virtually the same components as the
base game (new block tokens, but essentially the same types of units), the experience
of fighting as Greeks against Persians feels subtly different to fighting with
Roman forces. I can’t quite put my finger on it; I suspect it may take a few
more scenarios to tease it out.
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